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Rich Smith

H.E.A.T. Framework - 2 views

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    "In a digitally-charged learning environment, the key is to turn up the H.E.A.T. on student learning. H.E.A.T. is an acronym that is synonymous with digital-age learning (i.e., 21st Century Skills) and represents Student Output in terms of student: Higher order thinking, Engaged learning, Authentic connections, and Technology use."
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    Great resource to help plan your lessons for a more digital age
Marge Runkle

Kubbu - Make Educational Games, Online Activities and Quizzes - 0 views

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    Kubbu is an e-learning tool designed to facilitate teachers' work and enhance the learning process *Free Teacher Account *Create games, quizzes, or crosswords *Make available to students or groups *View and analyze results
Marge Runkle

AASA :: Harnessing Kids' Tech Fascination - 0 views

  • Executive Perspective Harnessing Kids’ Tech Fascinationby DANIEL A. DOMENECH I am intimidated by people like Alan November whose fingers glide over their computer keys and in the process go to websites that offer the answers to all the questions that would otherwise go unanswered. I do e-mail and an occasional PowerPoint presentation. I am proud of the fact I now can do e-mail on my BlackBerry as well. That’s the extent of my prowess in technology. Daniel A. Domenech Jillian, my 17-year-old high school senior, is another story. She sleeps with her iPhone under her pillow. If it were waterproof, I am sure that she would bathe with it. She does incredible things with her MacBook, from videos to post on YouTube to the content of her Facebook pages. Getting her to do her homework is a challenge, but getting her to turn off her tech tools and go to sleep is an even bigger challenge.This is the message that November, Keith Krueger and other presenters at our AASA Seattle Summit in midsummer conveyed: Education is missing the boat by not taking advantage of the love affair between our kids and technology.Personal PanicI was a young superintendent
  • Executive Perspective Harnessing Kids’ Tech Fascination by DANIEL A. DOMENECH I am intimidated by people like Alan November whose fingers glide over their computer keys and in the process go to websites that offer the answers to all the questions that would otherwise go unanswered. I do e-mail and an occasional PowerPoint presentation. I am proud of the fact I now can do e-mail on my BlackBerry as well. That’s the extent of my prowess in technology. Daniel A. Domenech Jillian, my 17-year-old high school senior, is another story. She sleeps with her iPhone under her pillow. If it were waterproof, I am sure that she would bathe with it. She does incredible things with her MacBook, from videos to post on YouTube to the content of her Facebook pages. Getting her to do her homework is a challenge, but getting her to turn off her tech tools and go to sleep is an even bigger challenge. This is the message that November, Keith Krueger and other presenters at our AASA Seattle Summit in midsummer conveyed: Education is missing the boat by not taking advantage of the love affair between our kids and technology. Personal Panic I was a young superintendent on Long Island, N.Y., when, in 1978, I bought the first set of Commodore PET computers for our schools. You could play Space Invaders on it, but mostly you had to learn to program the darn thing to get it to do anything. High school courses focused primarily on learning programming language. Few could afford to buy a Commodore for home use and the power of the Internet had yet to be unleashed.
Marge Runkle

Top 50 Blogs for e-Learning Tools and Tips - 0 views

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    Jim Gates is number 14 on this wonderful list!
Marge Runkle

ToolsZone - 0 views

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    "The tools in this Directory fall within 12 categories that support both formal education and training and informal learning"
Marge Runkle

EDU 2.0 for school: the free, easy way to teach and learn online - 1 views

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    Free cloud-hosted LMS+, with nothing to download or install. Includes Facebook-like news feeds and social networking.
Marge Runkle

I Know That - 0 views

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    Online Multimedia Educational Games for Kids in Preschool, Kindergarten, and Elementary Grades
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