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Theron DesRosier

Home | Learning, Design and Technology - 0 views

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    "The LEARNING, DESIGN & TECHNOLOGY Program prepares professionals to design and evaluate educationally informed and empirically grounded learning environments, products, and programs that effectively employ emergent technologies in a variety of settings."
Theron DesRosier

Lifelong Kindergarten | MIT Media Lab - 0 views

  • App Inventor is an open-source tool that democratizes app creation for and by all. By combining visual LEGO-like blocks together on the screen, even users with no prior programming experience can use App Inventor to create their own mobile applications. Currently, App Inventor has over 1,000,000 users and is being taught by universities, schools, and community centers worldwide. In those initiatives, students not only acquire important technology skills such as computer programming, but also have the opportunity to apply computational thinking concepts to many fields including science, health, education, business, social action, entertainment, and the arts. Work on App Inventor was initiated in Google Research by Hal Abelson and is continuing at the MIT Media Lab as part of its Center for Mobile Learning, a collaboration with the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) and the Scheller Teacher Education Program (STEP).
    • Theron DesRosier
       
      Here is a group sticky note. Can someone else see this and respond?
  • Build-in-Progress is a new platform for people to document and share design projects that are still works-in-progress. The website encourages designers to share their designs as they are under development, showcasing the trials and errors that naturally occur throughout the design process. This is in contrast to existing platforms, which tend to present users with edited recipes for replicating existing projects. Build-in-Progress also has a companion mobile app for enabling designers to easily share media associated with their projects.
Theron DesRosier

How People Learn: Brain, Mind, Experience, and School: Expanded Edition - 0 views

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    "To a limited extent, research directly influences classroom practce when teachers and researchers collaborate in design experiments, or when interested teachers incorporate ideas from research into their classroom practice. This appears as the only line directly linking research and practice in Figure 11.1. More typically, ideas from research are filtered through the development of education materials; through pre-service and in-service teacher and administrator education programs; through public policies at the national, state, and school district levels; and through the public's beliefs about learning and teaching, often gleaned from the popular media and from their own experiences in school. These are the four arenas that mediate the link between research and practice in Figure 11.1 The public includes teachers, whose beliefs may be influenced by popular presentations of research, and parents, whose beliefs about learning and teaching affect classroom practice as well. Several aspects of Figure 11.1 are worth noting. First, the influence of research on the four mediating arenas-education materials, pre-service and in-service teacher and administrator education programs, public policy, and public opinion and the media-has typically been weak for a variety of reasons. Educators generally do not look to research for guidance. The concern of researchers for the validity and robustness of their work, as well as their focus on underlying constructs that explain learning, often differ from the focus of educators on the applicability of htose constructs in real classroom settings with many students, restricted time, and a variety of demands. Even the language used by researchers is very different from that familiar to teachers. And the full schedules of many teachers leaves them with little time to identify and read relevant research. These factors contribute to the feeling voiced by many teachers that research has largely been irrelevant to their work (Fleming,
Brian Maki

5 Higher Ed Tech Trends for 2012 -- Campus Technology - 0 views

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    Washington, DC-based Gilfus Education Group has released its annual list of the top five trends in education innovation for 2012, which included three focused on higher education technologies: Prestigious institutions will launch online experiences designed to be as unique as those available to students on campus: "Dynamic and flexible learning experience engines" will emerge to replace learning management systems (LMS); and Tablets will surge as a means of delivering courses and e-learning media.
Theron DesRosier

Death Knell for the Lecture: Technology as a Passport to Personalized Education NYTimes... - 0 views

  • At Stanford, we recently placed three computer science courses online, using a similar format. Remarkably, in the first four weeks, 300,000 students registered for these courses, with millions of video views and hundreds of thousands of submitted assignments. What can we learn from these successes? First, we see that video content is engaging to students — many of whom grew up on YouTube — and easy for instructors to produce. Second, presenting content in short, bite-size chunks, rather than monolithic hourlong lectures, is better suited to students’ attention spans, and provides the flexibility to tailor instruction to individual students. Those with less preparation can dwell longer on background material without feeling uncomfortable about how they might be perceived by classmates or the instructor. Conversely, students with an aptitude for the topic can move ahead rapidly, avoiding boredom and disengagement. In short, everyone has access to a personalized experience that resembles individual tutoring. Watching passively is not enough. Engagement through exercises and assessments is a critical component of learning. These exercises are designed not just to evaluate the student’s learning, but also, more important, to enhance understanding by prompting recall and placing ideas in context. Moreover, testing allows students to move ahead when they master a concept, rather than when they have spent a stipulated amount of time staring at the teacher who is explaining it. For many types of questions, we now have methods to automatically assess students’ work, allowing them to practice while receiving instant feedback about their performance. With some effort in technology development, our ability to check answers for many types of questions will get closer and closer to that of human graders.
Theron DesRosier

onlinecourseeval_csu.pdf (application/pdf Object) - 1 views

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    An interesting rubric for the assessment of online courses. What would ours look like?
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