I think that culture has a lot to do with how a country acts and reacts to other countries. I think that we should try to bring out the culture in each region as a part of the world simulation. This is kind of an all encompasing term, but after reading everyone's responses, it seems like people have the same idea. Incorporating religion, marriage, holiday's, etc. I also think that a great thing to incorporate into the simulation would be agriculture, like coryclem84 said. Like the reading said, agriculture is so very important to a region in terms of food and also economy. A country with a strong crop and strong turnouts each year could potentially be very successful. But, it could also drain them of their money because other wealthier countries could take over them and buy the crops for not enough money, and take advantage of them. This is a real problem that occurs today in society and has occured for centuries. It is not fair, but if we are truly trying to recreate an accurate world simulation, I believe this would be important. And lastly, I believe that we should try to work to make the different governments of each nation more prominent in the simulation. Government is a very big part of each nation and has a huge impact on everyone's lives. The government, depending on where you are, determines how you can trace, how you can act as a citizen, and what you can do. I think incorporating this would be beneficial. Overall, after reading over everyone's ideas it was great to see what everyone had to write. I love this collective knowledge database. It really helps to spark my ideas after reading what others have written down, so thanks to those who wrote on the forum before me! It allowed me to really think through and visualize all of my ideas!!!
mwesch wrote: > Hi class, > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
I think you have some great ideas! I think that the slave trade would be really beneficial to people of lesser nations. It would allow migration and those people to create a better life for themselves after some time. About the natural disasters, I think that that is such a huge part of our world now that it would be almost silly not to include that into our simulation. Since global warming is a hot topic today and is truly happening, incorporating natural disasters into the world simulation would really bring what is happening NOW in our world to life in the simulation. Those natural disasters could happen at any time and would affect the nation and that nation would have to get back on their feet...this ties in culture, government, religion, etc. It would really show how each nation deals with disasters.
Great ideas!
tfritz wrote: > As people have mentioned before i think having a type of slave trade or use of indentured servants. That way people of lesser nattions have a chance to migrate to a nation which is rich. I also like the idea to have some natural disasters or viruses that can affect a nation. It would add excitement to the game if nations had to worry about natural disasters. > mwesch wrote: > > Hi class, > > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
I also think that a great thing to incorporate into the simulation would be agriculture, like coryclem84 said. Like the reading said, agriculture is so very important to a region in terms of food and also economy. A country with a strong crop and strong turnouts each year could potentially be very successful. But, it could also drain them of their money because other wealthier countries could take over them and buy the crops for not enough money, and take advantage of them. This is a real problem that occurs today in society and has occured for centuries. It is not fair, but if we are truly trying to recreate an accurate world simulation, I believe this would be important.
And lastly, I believe that we should try to work to make the different governments of each nation more prominent in the simulation. Government is a very big part of each nation and has a huge impact on everyone's lives. The government, depending on where you are, determines how you can trace, how you can act as a citizen, and what you can do. I think incorporating this would be beneficial.
Overall, after reading over everyone's ideas it was great to see what everyone had to write. I love this collective knowledge database. It really helps to spark my ideas after reading what others have written down, so thanks to those who wrote on the forum before me! It allowed me to really think through and visualize all of my ideas!!!
mwesch wrote:
> Hi class,
> Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
About the natural disasters, I think that that is such a huge part of our world now that it would be almost silly not to include that into our simulation. Since global warming is a hot topic today and is truly happening, incorporating natural disasters into the world simulation would really bring what is happening NOW in our world to life in the simulation. Those natural disasters could happen at any time and would affect the nation and that nation would have to get back on their feet...this ties in culture, government, religion, etc. It would really show how each nation deals with disasters.
Great ideas!
tfritz wrote:
> As people have mentioned before i think having a type of slave trade or use of indentured servants. That way people of lesser nattions have a chance to migrate to a nation which is rich. I also like the idea to have some natural disasters or viruses that can affect a nation. It would add excitement to the game if nations had to worry about natural disasters.
> mwesch wrote:
> > Hi class,
> > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.