Rules of war: When I was a part of the World Sim (fall 06) the battles only lasted one round. The aggressor threw all they had at the defender and the conflict was over one way or another. I think a best two out of three approach could be a little better. The warring parties take all of the hard power that they intend to use and split it into three piles (battles). They proceed to fight the first battle. The victor from the first battle does not get to add that hard power to their pile yet. They move to the second, and then the third. This would force both sides to fight a little bit more strategically. A defender could use a very small amount of hard power in the first battle leaving quite a bit for rounds two and three. If the attacker uses too much of their power initially, the defender could actually win the war with less hard power. In the end the team that won two of the three battles would take the hard power from all three rounds. This would give the defender a slight advantage and make the aggressor be a little bit more cautious about how they approach colonization. Retreat would be an option for the attacker after each round. Also, I know time is of the essence, but it would be nice to be able to extend the game by a couple of minutes for each round. mwesch wrote: > Hi class, > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
When I was a part of the World Sim (fall 06) the battles only lasted one round. The aggressor threw all they had at the defender and the conflict was over one way or another. I think a best two out of three approach could be a little better. The warring parties take all of the hard power that they intend to use and split it into three piles (battles). They proceed to fight the first battle. The victor from the first battle does not get to add that hard power to their pile yet. They move to the second, and then the third. This would force both sides to fight a little bit more strategically. A defender could use a very small amount of hard power in the first battle leaving quite a bit for rounds two and three. If the attacker uses too much of their power initially, the defender could actually win the war with less hard power. In the end the team that won two of the three battles would take the hard power from all three rounds. This would give the defender a slight advantage and make the aggressor be a little bit more cautious about how they approach colonization. Retreat would be an option for the attacker after each round.
Also, I know time is of the essence, but it would be nice to be able to extend the game by a couple of minutes for each round.
mwesch wrote:
> Hi class,
> Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.