Going off of the religion idea...I wonder what would happen if we gave each group a chance to create their own religious beliefs and made those belief systems rule the game. Like was said, it was against the Chinese beliefs to colonize like the European countries. Would we be as willing to stick to our religous beliefs we have in the game if it meant that wealth and power was not what controlled our actions?
bmoran wrote: > I think that the rules should include multinational corporations. MNC's have been important to the world in good and bad ways. On the good side, they help to create employment opportunities in the poor countries, they import capital to the third world, introduce new technology and manufacturing techniques to developing nations, etc. But, despite their contributions, MNC's have created negative conditions in the world by promoting greater dependence of 3rd world countries on the wealthier 1st world nations, they oftentimes exploit the workers who reside in poor areas, we hear of local, small-town businesses being so overwhelmed by the MNC's that they end up losing those businesses, etc. I just think that, in order to establish a more realistic world simulation, we will need to add multinational corporations to the mix. > > I also wanted to add to anscott's incorporation of religion...One idea for rewriting the rules would involve simulating the expansion and influence of religion (and other beliefs) on people. As was said in class on Friday: One of the possible reasons that it was Europe that decided to colonize instead of China was due to the Chinese peoples' beliefs. Notably, Buddhism and Confucianism were the predominate forms of belief. Also, as was said in class, the main beliefs that the Chinese had were that China was the place in the world that was closest to heaven...Therefore, there was no need or drive to colonize other areas of the world. > > mwesch wrote: > > Hi class, > > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
So how can we incorporate our technology into making the simulation more successful? I was really interested when Prof Wesch mentioned the real world. I think it would be really awesome to do the simulation in public. If you think about it, the sim would be so much more life like if you are surrounded by people who aren't knowling playing the sim. It makes it real because there are so many people who are just living their lives and not thinking about the bigger picture. This is just an example: Lets say that our colonies are each assigned a location in Manhattan. Our first task is to make it to a computer or specified location using only the technology that our colonies have created so far. For instance, if your colony can only travel by canoes, then they must bike everywhere, but if they have ships, then they can drive, etc. So then the rate at which you make it to these different locations, that is how you gain power and goods, etc. I may need to explain my thoughts in class...
bmoran wrote:
> I think that the rules should include multinational corporations. MNC's have been important to the world in good and bad ways. On the good side, they help to create employment opportunities in the poor countries, they import capital to the third world, introduce new technology and manufacturing techniques to developing nations, etc. But, despite their contributions, MNC's have created negative conditions in the world by promoting greater dependence of 3rd world countries on the wealthier 1st world nations, they oftentimes exploit the workers who reside in poor areas, we hear of local, small-town businesses being so overwhelmed by the MNC's that they end up losing those businesses, etc. I just think that, in order to establish a more realistic world simulation, we will need to add multinational corporations to the mix.
>
> I also wanted to add to anscott's incorporation of religion...One idea for rewriting the rules would involve simulating the expansion and influence of religion (and other beliefs) on people. As was said in class on Friday: One of the possible reasons that it was Europe that decided to colonize instead of China was due to the Chinese peoples' beliefs. Notably, Buddhism and Confucianism were the predominate forms of belief. Also, as was said in class, the main beliefs that the Chinese had were that China was the place in the world that was closest to heaven...Therefore, there was no need or drive to colonize other areas of the world.
>
> mwesch wrote:
> > Hi class,
> > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
This is just an example: Lets say that our colonies are each assigned a location in Manhattan. Our first task is to make it to a computer or specified location using only the technology that our colonies have created so far. For instance, if your colony can only travel by canoes, then they must bike everywhere, but if they have ships, then they can drive, etc. So then the rate at which you make it to these different locations, that is how you gain power and goods, etc.
I may need to explain my thoughts in class...