I really like Seiji's Idea of adding a "point" system. My brother and his friends play a lot of games, so I am familiar with the concept. When you attack, you have to tap manna, or land, to do so. If you tap all of your land to attack, you leave yourself open to attack because the game requires you to tap manna for defense. I'm not saying that we need to incorporate all the rules of games like Magic, for instance the stack rules. Don't ask. seiji306 wrote: > MORAL FACTOR: > Also, just wanted to add, that we could also have a "moral factor" to measure scrupulousness. So, whenever a country decided to make certain decisions that are controversial (like war, genocide, etc.), they have to pass their moral factor rating to do it. So, like a boyscout might be 22/24 (so would have to roll the dice to get 22-24 in order to kill someone), versus Hitler who would be more like 2/24. This would prevent peopel from committing genocide on a whim. Maybe they could re-roll after a period of time?
seiji306 wrote:
> MORAL FACTOR:
> Also, just wanted to add, that we could also have a "moral factor" to measure scrupulousness. So, whenever a country decided to make certain decisions that are controversial (like war, genocide, etc.), they have to pass their moral factor rating to do it. So, like a boyscout might be 22/24 (so would have to roll the dice to get 22-24 in order to kill someone), versus Hitler who would be more like 2/24. This would prevent peopel from committing genocide on a whim. Maybe they could re-roll after a period of time?