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Problem Solving To Understand Concept - 0 views

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    ipads in education
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10 Disruptive Tools For Every Generation - 0 views

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    "Changing how we learn: 10 disruptive tools for every generation"
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MoLeaP - The mobile learning project database - 0 views

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    "Learning with mobile media is ubiquitous, personalised, contextual, immediate, flexible and convergent. "
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Project Tommorrow Speak Up - profiles on how adolescents use technology and what it mea... - 0 views

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    Creating Our Future: Students speak up about thier Vision for 21st century Learning
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Active Learning: Creating Excitement in the Classroom - 0 views

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    "students must do more than just listen"
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4 Ways To Create Brand Content People Actually Care About | Fast Company - 0 views

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    "Content development and process begins with the organization. Perform a communication audit of existing collateral, creative assets, and positioning from the perspective of the customer. There are likely many existing content resources that with a bit of shine can be revitalized into powerful content marketing pieces--just take a look at the amazing photography that the New York Times incorporated into its Facebook timeline. However, be a fierce editor, ruthless about sending things to the cutting room floor. Ask yourself honestly, "Is this any good?" "Do these images make me feel the right kind of something?" "Is this worth sharing?" In addition to reviewing existing materials, gather opinions about content opportunities and upcoming milestones from staff members. Involve your entire organization in a creative brainstorm to uncover the compelling stories that are already happening, ripe for the telling. "
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edshelf - 0 views

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    directory of digital tools for educators
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iPad tutorial - 0 views

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    Welcome to this instructional module on learning the functions and features of using an iPad. The purpose of this module is to instruct teachers on how to use the iPad so that they can become comfortable enough to use it in their class. This module teaches just the basics of using the iPad.
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Technology-based learning: problematising VET students' preferences and readi... - 0 views

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    Ian Robertson, RMIT University
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Home - Authentic Task Design - 0 views

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    Dr Jan Herrington, University of Wollongong, Professor Ron Oliver, Edith Cowan University
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Your guide to social e-learning - 0 views

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    In this resource you can explore the opportunities and challenges that you might discover with social e-learning in practice, and get practical guidance and tips from e-learning practitioners.
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Social Interaction Packs - 0 views

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    Overcoming barriers to online learning by incorporating social interactions and contexts
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TED offers 'magic blackboard' to turn teachers into global stars - 0 views

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    TED-Ed, lessons worth sharing
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'An Elearning design and implementation process', - 0 views

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    "'An Elearning design and implementation process',"
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The Heart of Innovation: Thought Leaders Now Being Replaced By Feeling Leaders - 0 views

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    "World Innovation Forum"
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Game Changers: Education and Information Technologies | EDUCAUSE.edu - 0 views

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    Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations.
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Collaborate to compete: Seizing the opportunity of online learning for UK higher education - 0 views

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    Report to HEFCE by the Online Learning Task Force
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Carpe Diem - University of Leicester - 0 views

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    Carpe Diem is a team-based model for promoting change in learner-centred e-learning design and assessment, institutional capacity building and innovation. Gilly Salmon
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Building institutional capability in e-learning design - 0 views

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    Gilly Salmin, Sylvia Jones & Alejandro Armellini
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