"Content development and process begins with the organization. Perform a communication audit of existing collateral, creative assets, and positioning from the perspective of the customer. There are likely many existing content resources that with a bit of shine can be revitalized into powerful content marketing pieces--just take a look at the amazing photography that the New York Times incorporated into its Facebook timeline. However, be a fierce editor, ruthless about sending things to the cutting room floor. Ask yourself honestly, "Is this any good?" "Do these images make me feel the right kind of something?" "Is this worth sharing?" In addition to reviewing existing materials, gather opinions about content opportunities and upcoming milestones from staff members. Involve your entire organization in a creative brainstorm to uncover the compelling stories that are already happening, ripe for the telling. "
Welcome to this instructional module on learning the functions and features of using an iPad. The purpose of this module is to instruct teachers on how to use the iPad so that they can become comfortable enough to use it in their class. This module teaches just the basics of using the iPad.
In this resource you can explore the opportunities and challenges that you might discover with social e-learning in practice, and get practical guidance and tips from e-learning practitioners.
Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations.
Carpe Diem is a team-based model for promoting change in learner-centred e-learning design and assessment, institutional capacity building and innovation. Gilly Salmon