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Julia Vans

The Effects of Fast-Paced Cartoons - 0 views

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    Interesting editorial accompanying recent research suggesting fast-paced cartoons impacted children's executive functioning. Notes the competing viewpoint--the digital native generation is adapting to the "ways that will make it well suited to the fast-paced world they will grow to inherit"
Kate C

http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigra... - 0 views

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    Part 2 of the Prensky's 2001 articles on Digital Natives. This one focuses on scientific evidence to back up what he said in part one. It also includes this interesting quote about the attention span of digital natives, which seems to contradict other research on multi-tasking: "Their attention spans are  not short for games, for example, or for anything else that actually interests them. As a result of their experiences Digital Natives crave interactivity-an immediate response to their each and every action. Traditional schooling provides very little of this compared to the rest of their world (one study showed that students in class get to ask a question every 10 hours). So it generally isn't that Digital Natives can't pay attention, it's that they choose not to."
Dianne Brewster

Internet Safety - 1 views

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    Although I am not a parent...still good information about future classroom resources on internet and overall kids health in general. 
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    Interesting tutorial for parents about internet safety. The site is useful for students to do research while making sure they are being safe on the internet
Kate C

ScienceDirect - Journal of Adolescent Health : Internetsafety: adolescents' self-report - 0 views

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    Interesting research. If you can't access the article through the link (I think you should be able to) you can get there through SWEM.
Nathan H.

Exploring the Five Regions of Virginia: Introduction - 0 views

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    This is an interactive way for students to research the five regions of Virginia. Students will select one region and research the geographical characteristics, location, industries, and interesting facts. They will construct a travel brochure that highlights all of these key points. Virginia's regions are different in many ways, both geographically and economically.
Kelsey Everton

Arctic Adventure: Introduction - 0 views

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    A great Web Quest for second grade students! Students learn about the Arctic region by reading and researching Arctic animals and the weather in the Arctic on the internet. They then make a "Picture Encyclopedia". So fun!!
anonymous

How the Science of Attention is Changing Work and Education - 0 views

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    Review Now You See It which describes the work of Cathy Davidson into attention
Pamela Evans

Stanford Copyright & Fair Use - Grading Teachers on Copyright Law - 0 views

  • Fortunately, the Copyright Act contains a special exception for educational uses of copyrighted materials. Under w
  • hat is known as the"fair use" rule, someone other than the copyright owner may make limited use of a copyrighted work w
  • ithout permission for purposes such as teaching, research, scholarship, criticism, parody and news reporting.
  • ...1 more annotation...
  • Here are the basic rules:
Sharon Antal

What is Web 2.0 to a digital native? - YouTube - 2 views

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    A great video that shows the extent to which students today are digital natives.
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    Good find, Sharon. I think this really adds to the metaphor that digital natives are "native speakers" of technology. Much like native speakers of a language can use complex grammar without thinking about it or knowing the labels that linguists place on it, digital natives are easily using complex technology oblivious to all the research the "digital immigrants" are doing to try to understand it.
anonymous

Quality Homework - A Smart Idea - NYTimes.com - 0 views

  • Eighth-grade history students who relied on a spaced approach to learning had nearly double the retention rate of students who studied the same material in a consolidated unit, reported researchers from the University of California-San Diego in 2007.
    • anonymous
       
      So are learning and retention the same thing?
Talia Frye

Copyright in Teaching - 0 views

  • There are three major exceptions to the copyright law that permit instructors to use copyrighted material in their classrooms without permission.
  • The Association of Research Libraries offers a concise and clear brochure, Know Your Copyrights, that stresses multiple opportunities to use copyrighted materials in the classroom
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    Although really short, this provides quick links to instances where there are copyright exceptions for teachers... interesting.
Mary Carter Jacocks

Youth and Media project | Berkman Center - 0 views

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    resource with videos, articles and publications about youth and the media
Kristen Robinson

Fair Use and Copyright for Teachers - 0 views

    • Kristen Robinson
       
      Love this chart!
  • Educators, without regard to or knowledge of copyright restrictions, sometimes duplicate materials illegally or load software without license. Such copying, seemingly convenient and unnoticeable, is, in fact, stealing.
  • Copying and using selected parts of copyrighted works for specific educational purposes qualifies as fair use
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  • Questions and Restrictions for Fair Use
  • Fair Use Chart for Teachers
Marcy Singson

About - Creative Commons - 2 views

  • The idea of universal access to research, education, and culture is made possible by the Internet, but our legal and social systems don’t always allow that idea to be realized. Copyright was created long before the emergence of the Internet, and can make it hard to legally perform actions we take for granted on the network: copy, paste, edit source, and post to the Web. The default setting of copyright law requires all of these actions to have explicit permission, granted in advance, whether you’re an artist, teacher, scientist, librarian, policymaker, or just a regular user. To achieve the vision of universal access, someone needed to provide a free, public, and standardized infrastructure that creates a balance between the reality of the Internet and the reality of copyright laws. That someone is Creative Commons.
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    Great resource for those (like me) who had never heard of "creative Commons"
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    Creative Commons develops, supports, and stewards legal and technical infrastructure that maximizes digital creativity, sharing, and innovation. (quoted from article)
Dianne Brewster

Re-purposing existing generic games and simulations for e-learning | Mendeley - 0 views

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    Article on digital game based learning, provides info on meaningfully integrating games in lessons
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