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Javier E

Dating Apps Once Ran on Novelty. For Some Users, the Fun Is Over. - WSJ - 0 views

  • Around half of all U.S. adults under 30 have used a dating site or app at some point in their lives, and one in 10 adults with partners say they met their significant other by dating online
  • Online-dating growth has been slowing. Paying users declined 6% in the first quarter of the year at Match Group, whose portfolio includes the League, Tinder and Hinge, compared with a 3% dip in the first quarter of 2023. The Bumble app grew paying users 18% in the first quarter, compared with 31% growth in the period a year earlier. 
  • Nearly half of all online daters and more than half of female daters say their experiences have been negative, according to Pew, and a growing tide of users are sharing their dissatisfaction
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  • People bemoan a perceived rise in bad dating etiquette such as “ghosting” and the sending of unsolicited sexual messages, and blame the way online romance makes it easier to discard potential partners at a touch of a button. “Hacks,” or tricks designed to game the apps for better dates, abound, demonstrating the shortcomings of their designs. 
  • the companies’ growing emphasis on pricier premium services is giving users new reasons to scrutinize the algorithmically driven path to romance.
  • Bumble made its name as a free app that only let women make the first move, for example. But since 2016, it has charged for advantages such as unlimited “swipes” to connect with prospects. The most expensive plan today costs $80 a month
  • “This is not a new phenomenon, and I think that dating apps have crystallized and brought those concerns to the fore, primarily because the prior institutions that were responsible for connecting individuals—such as family, friends, churches, other homes of worship—were not able to assume blame in the same way,” said Jess Carbino, a sociologist who has worked as a consultant for Bumble and Tinder.
  • Unlike apps such as Tinder and Bumble, the League requires profile approval to join. On the app, users get three to five prospects a day unless they upgrade to become a paying member, which runs $99 a week or $399 for a three-month subscription. Once a match is made in the app, users have 14 days to initiate a conversation before the matches expire. 
Javier E

Defeated by A.I., a Legend in the Board Game Go Warns: Get Ready for What's Next - The ... - 0 views

  • Lee Saedol was the finest Go player of his generation when he suffered a decisive loss, defeated not by a human opponent but by artificial intelligence.
  • The stunning upset, in 2016, made headlines around the world and looked like a clear sign that artificial intelligence was entering a new, profoundly unsettling era.
  • By besting Mr. Lee, an 18-time world champion revered for his intuitive and creative style of play, AlphaGo had solved one of computer science’s greatest challenges: teaching itself the abstract strategy needed to win at Go, widely considered the world’s most complex board game.
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  • AlphaGo’s victory demonstrated the unbridled potential of A.I. to achieve superhuman mastery of skills once considered too complicated for machines.
  • Mr. Lee, now 41, retired three years later, convinced that humans could no longer compete with computers at Go. Artificial intelligence, he said, had changed the very nature of a game that originated in China more than 2,500 years ago.
  • As society wrestles with what A.I. holds for humanity’s future, Mr. Lee is now urging others to avoid being caught unprepared, as he was, and to become familiar with the technology now. He delivers lectures about A.I., trying to give others the advance notice he wishes he had received before his match.
  • “I faced the issues of A.I. early, but it will happen for others,” Mr. Lee said recently at a community education fair in Seoul to a crowd of students and parents. “It may not be a happy ending.”
  • Mr. Lee is not a doomsayer. In his view, A.I. may replace some jobs, but it may create some, too. When considering A.I.’s grasp of Go, he said it was important to remember that humans both created the game and designed the A.I. system that mastered it.
  • What he worries about is that A.I. may change what humans value.
  • His immense talent was apparent from the start. He quickly became the best player of his age not only locally but across all of South Korea, Japan and China. He turned pro at 12.
  • “People used to be in awe of creativity, originality and innovation,” he said. “But since A.I. came, a lot of that has disappeared.”
  • By the time he was 20, Mr. Lee had reached 9-dan, the highest level of mastery in Go. Soon, he was among the best players in the world, described by some as the Roger Federer of the game.
  • Go posed a tantalizing challenge for A.I. researchers. The game is exponentially more complicated than chess, with it often being said that there are more possible positions on a Go board (10 with more than 100 zeros after it, by many mathematical estimates) than there are atoms in the universe.
  • The breakthrough came from DeepMind, which built AlphaGo using so-called neural networks: mathematical systems that can learn skills by analyzing enormous amounts of data. It started by feeding the network 30 million moves from high-level players. Then the program played game after game against itself until it learned which moves were successful and developed new strategies.
  • Mr. Lee said not having a true human opponent was disconcerting. AlphaGo played a style he had never seen, and it felt odd to not try to decipher what his opponent was thinking and feeling. The world watched in awe as AlphaGo pushed Mr. Lee into corners and made moves unthinkable to a human player.“I couldn’t get used to it,” he said. “I thought that A.I. would beat humans someday. I just didn’t think it was here yet.”
  • AlphaGo’s victory “was a watershed moment in the history of A.I.” said Demis Hassabis, DeepMind’s chief executive, in a written statement. It showed what computers that learn on their own from data “were really capable of,” he said.
  • Mr. Lee had a hard time accepting the defeat. What he regarded as an art form, an extension of a player’s own personality and style, was now cast aside for an algorithm’s ruthless efficiency.
  • His 17-year-old daughter is in her final year of high school. When they discuss what she should study at university, they often consider a future shaped by A.I.“We often talk about choosing a job that won’t be easily replaceable by A.I. or less impacted by A.I.,” he said. “It’s only a matter of time before A.I. is present everywhere.”
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