What Does the Online Digital Footprint in Your Classroom Look Like? - 0 views
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In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
Novelties - Multiple Screens Built for Textbooks as E-Books - NYTimes.com - 12 views
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These new readers are starting to get to what we need in the classroom. "The e-reader screen is used with a stylus that can underline or highlight text, take notes in the margin, pull up a blank piece of e-paper for solving math problems, or touch a link for a video of a chemical interaction that is then displayed on the LCD screen." I've heard predictions that even more flexible devices will be developed this coming year.
Digital Delights for Learners | Scoop.it - 0 views
TALL blog » Blog Archive » The Transition from the Co-Digital to the Post-Dig... - 5 views
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I like all of the definitions in this blog post. They sound connected to past research, yet new. I know I was feeling odd at the "Digital Is..." Conference, because I don't want to let the technology disappear into uses. It's better, I think to look for what we can get out of particular technologies. That's what we are doing now with Google's Wave. "Alongside these discussions Frances Bell suggested the term Co-Digital as a better term to describe the process of "…seizing the opportunities presented by the newness of technologies to spot changes and then shape the development of the technology."" As this paragraph suggests, we still need to look at "digital technologies" to see how we can exploit them for what we need.
weberteachers - home - 0 views
Use cases of artificial intelligence and machine learning in clinical development - Pub... - 0 views
Artificial intelligence, machine learning will create a greater platform for clinical development in the future. The AI tools will be more beneficial than the traditional methods for detection and...
Curriki - WebHome - 4 views
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Curriki is an online environment created to support the development and free distribution of world-class educational materials to anyone who needs them. Our name is a play on the combination of 'curriculum' and 'wiki' which is the technology we're using to make education universally accessible.
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Common Sense Media Launches Learning Ratings for Apps and Games - EdTech Researcher - E... - 0 views
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One of the key problems with educational media is that there are no objective, neutral arbiters who are evaluating apps, games, and Web sites to determine whether or not these media offer meaningful learning experiences. As a result, developers have an incentive to focus on making their products "appear" educational rather than focusing on actually making them meaningful learning experiences.
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Common Sense Media announced the beta version of their Learning with Technology ratings. The first phase this effort is an attempt to rate a wide variety of apps, Web sites, and software programs with a Learning Rating, which will go alongside Common Sense Media's other ratings for age-appropriateness, quality, and safety. So far, they have rated 150 products, with a goal to complete 800 ratings by the end of 2012.
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For now, the ratings, on a scale from 0-3, are publicly viewable on a Website and the products are searchable by type, title, age and learning rating. So if a parent is thinking about making some app purchases for a child's birthday, he or she could go to the Common Sense Media site for some suggestions before going to a vendor site to purchase the product.
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