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TESOL CALL-IS

elearnspace. Connectivism: A Learning Theory for the Digital Age - 0 views

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    "In the original 2004 article I stated: "The pipe is more important than the content within the pipe. Our ability to learn what we need for tomorrow is more important than what we know today. A real challenge for any learning theory is to actuate known knowledge at the point of application" (Conclusion section, � 1). I find Verhagen�s (2006) critique falls at precisely this point. The core of what I wrote in the initial article is still valid: that learning is a network phenomenon, influenced (aided) by socialization and technology. Two years is a lifetime in the educational technology space. Two years ago, web 2.0 was just at the beginning of the hype cycle. Blogs, wikis, and RSS�now prominent terms at most educational conferences�were still the sandbox of learning technology geeks. Podcasting was not yet prominent. YouTube didn't exist. Google had not released its suite of web-based tools. Google Earth was not yet on the desktops of children and executives alike�each thrilled to view their house, school, or business in satellite images. Learning Management Systems still held the starting point of most elearning initiatives. Moodle was not yet prominent, and the term PLEs (personal learning environments) did not exist. In two years, our small space of educational technology evolved�perhaps exploded is a more accurate term."
TESOL CALL-IS

Misconception6.pdf The Power of Children's Thinking - 2 views

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    "The theories children build, whether they are right or wrong, are not capricious. They are often logical and rational, and firmly based in evidence and experience." by Karen Worth This article is very explanatory and is a good argument for maker and project-based learning.
TESOL CALL-IS

Can a video game encourage kids to read the classics? - 1 views

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    "Based on the motivational theories of Stanford psychologist Carol Dweck, the game encourages students to assess themselves not on how smart or talented they are, but on how hard they work. And the reward for completing quests with characters is significant: Help the Cheshire cat from Alice's Adventures in Wonderland and he'll help you turn invisible so you can sneak through the virtual world a la Harry Potter and his invisibility cloak. "The more characters from literature you get to know, the more powerful you become," says Schell. "
mbarek Akaddar

Best WebQuests . com - What WebQuests Are (Really) - 5 views

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    A well-designed WebQuest uses the power of the Internet and a scaffolded learning process to turn research-based theories into dependable learning-centered practices.
Jose Antonio da Silva

The International Review of Research in Open and Distance Learning - 0 views

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    A reference e-journal to advance research, theory, an practice in open and distance learning worldwide.
Evelyn Izquierdo

George Siemens on Social Learning Networks: From Theory to Practice | Xyleme Voices - 3 views

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    A Podcast Library on the Evolution of Training
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