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Nigel Coutts

Supporting students in uncovering complexity - The Learner's Way - 1 views

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    One of the thinking moves that we hope our students will confidently engage with is centred around the disposition of uncovering complexity. As we endeavour to shift our students towards a deeper understanding, the capacity to uncover complexity is a vital step. However, the ability to uncover complexity is itself complex and an excellent example of a skill that is best achieved when considered as a disposition. 
Bronwyn Davies

Managing complex change - educational-origami - 3 views

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    Vision + Skills + Incentives + Resources + Action Plan = Change Miss component and result is Confusion; Anxiety; Resistance; Frustraction; Treadmill.
Niki Fardouly

CIES - CETL(NI): Institutional E-Learning Services - 1 views

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    The CETL(NI) has developed a Hybrid Learning Model which can be used to describe learning activities as a series of understandable and universal set of learning events where the teachers and students experience and roles are clearly defined at each stage. The strength of this method is its transparency, use of plain English and its potential in breaking down effective complex learning activities into a generic, re-usable format so that good practice can be disseminated, reapplied and evaluated easily.
Nigel Coutts

Thinking and learning in the postnormal era - The Learner's Way - 0 views

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    We live in a time of chaos, complexity and contradiction. (Sardar, 2010 [1]) Where rapid changes and transformations through technology, politics, globalisation and the climate, conspire against normality (Friedman, 2016 [2]) These times demand a fresh approach to education, one that provides learners with the thinking dispositions they need to turn challenges into opportunities, to connect their learning to their passions and emerge from their years of formal education as self-navigating life-long learners. 
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 0 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
Nigel Coutts

Four perspectives on truth, normality and education in times of rapid change - The Lear... - 0 views

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    We are living in interesting, frightening and rapidly changing times. Where rapid changes and transformations through technology, politics, globalisation and the climate, conspire against normality. These times demand a fresh approach to education, one that provides learners with the thinking dispositions they need to turn challenges into opportunities.  "All that was 'normal' has now evaporated; we have entered postnormal times, the in-between period where old orthodoxies are dying, new ones have not yet emerged, and nothing really makes sense." But what thinking might guide us through this time of volatility, uncertainty, complexity and ambiguity?
Nigel Coutts

Are we there yet? Are we there? - The Learner's Way - 1 views

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    This much-maligned question seems so appropriate for education's recent history. All that was normal, everything that was routine, all of our structures, have been turned upside down and hurled into the wind of COVID19. From having spoken of a future dominated by volatility, uncertainty, complexity and ambiguity (VUCA), we have found ourselves living in it. Innovation and creativity became the new normal as we "Apollo 13" schooling into a model that met the demands of emergency remote learning. The pressure, the workload, the demands on our time and the cognitive load have all been immense, and so it seems fitting to ask "Are we there yet?".
Nigel Coutts

Encouraging Persistence - The Learner's Way - 0 views

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    "Nothing in this world can take the place of persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan Press On! has solved and always will solve the problems of the human race." ― Calvin Coolidge Growing up, I had a copy of this quote on my wall. It is one of those things that stuck with me over the years. For a long time I might not have truly appreciated its wisdom. Now as a teacher in times of volatility, uncertainty, complexity and ambiguity, its significance seems to have grown. When we can instantaneous consumers of the all of the worlds information, as we access anything and everything at the speed of light, how do we learn the value of persistence?
Nigel Coutts

Pondering metaphors for the impact that we have as educators - The Learner's Way - 0 views

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    often think in metaphors. They help me to clarify and communicate my thinking. A metaphor can make a complex idea accessible and comprehensible. They invite understanding and are a useful catalyst for conversation. A metaphor can be made even more powerful when it is combined with a practical demonstration. One metaphor I like to share with colleagues revolves around the impact that we might have as teachers. - A guest post by Stellina Sim
Robyn Jay

Connectivism: a theory for learning in a world of growing complexity | Strong | Impact:... - 2 views

shared by Robyn Jay on 08 Mar 10 - Cached
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    "earch in Workplace E-learning, Vol 1, No 1 (2009) * Home * About * User Home * Search * Current * Archives * Announcements * ElNet Home > Vol 1, No"
Robyn Jay

Instructional Design for Sociocultural Learning Environments - 3 views

  • learning from experience and discourse
  • authentic problems and collaborate
  • These kinds of designs are excellent for learning discrete bits of information, practicing simple and basic behaviors, building complex psychomotor skills, and learning to use applications or processes that require a narrow, prescriptive approach
  • ...21 more annotations...
  • instruction that attempts to control the learner’s responses and environment
  • acquisition
  • learning goal is enculturation
  • Enculturation results from interactions among people, objects, and culture in a collective effort to solve problems, create products, or perform service
  • Carrying on a dialogue tells the student that she/he is an equal member of the community.
  • Conversation, discourse, talking, chat, dialogue, exchange, banter, discussion, communication, dissertation, critique, and exposition
  • The activation of discourse is everything
  • applicable to their needs when they need them, motivating learning
  • This convergence of tools, practice, and theory enables teachers and students to discuss, plan, create, and implement unique strategies for providing instruction within a unique environment.
  • enablers
  • Learners are collaborators in the learning process and have an equal role in setting goals.
  • They make most of the decisions related to what to learn, how to study, and which resources to use.
  • Teachers pass on information to the learner. The clearer the information the more the learner will acquire.
  • Evaluation is a critical strategy within traditional learning environments
  • Teachers focus on interacting at a metacognitive level with the learners. They help students analyze their learning deficits through questioning.
  • Insufficient learning or failure
  • Tools enable learners to contribute to the community.
  • learners who want to learn what they need as fast as they can to apply within their community of practice
  • Tools are not objects of instruction.
  • Scott Grabinger
  • Instructional Design for Sociocultural Learning Environments
Robert Parker

Are Multiplayer Games the Future of Education? - The Atlantic - 2 views

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    * "Games offer a rich and complex environment that demands experimentation, problem-solving and quick thinking." * "Players know if they keep trying, they will eventually master the skill or beat the level." * "You are all working together and you learn teamwork. You learn what skills you have and how you can rise to the occasion. I think those are all intrinsic rewards-and I think that's what prepares them." (for the real world)
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