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Contents contributed and discussions participated by christine liao

christine liao

Innovate: Leveraging Identity to Make Learning Fun: Possible Selves and Experiential Le... - 0 views

  • We argue that a major reason edutainment has failed to be effective and relevant is because not enough attention has been given to identity—the sense and perception of who one is—or to supporting and leveraging virtual identity enactment to make learning by gaming meaningful.
    • christine liao
       
      Many games are designed for player to take on certain identites to role play. However, does these identites really engage people is another question. Sometimes it might be because there are not many choices.
    • christine liao
       
      This thinking came up when i was playing the games in G4C. I questioned why do I want to be a refugee or other identities? When students are introduced to differnt games, do they really want to take the identities the game designed to play? From my experience, fantasy identity is most popular. The popularization of these games, such of World of Warcrafts, can explain this. Even avatars people who created in SL are fantasies. ideal self is a fantasy.
  • an avatar's design, behaviors, and speech still cause stereotyping, prejudice, and preferential treatment
  • Avatar creation is a fruitful opportunity for learning, particularly for adolescents who may wish to enact and test possible selves at a time in their lives when their own identities are changing
    • christine liao
       
      what are the potential and limiation of avatar creation in art education?
  • ...2 more annotations...
  • There is discrimination based on perceived qualities, but not real ones. "Cool" avatars are more popular. Ugly ones lead to being unpopular or disassociated. . . . I designed my avatar to be very unattractive, and as I would walk up to groups of people, they would all scatter and avoid talking to me. Even though stuff like digital money and appearance isn't real, it still affects the way people respect you and interact with you in the game.
  • a safe space for learners to test and explore possible selves
    • christine liao
       
      Is this true? I don't think the virtual environment is really a safe place, but compare to real society, it is a ground for experiment.
    • christine liao
       
      I like your networked self in your comic. I agree that "real" is questionable. In other words, identity is not fixed. We perform identity every second. We even perform it differently when using differnt avatars. (Like what Karen mentioned above).
christine liao

What Is Web 2.0 | O'Reilly Media - 0 views

  • Web 2.0 is a basically the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs.
    • christine liao
       
      Simple and clear definition
christine liao

What Is Web 2.0 | O'Reilly Media - 0 views

  • the service automatically gets better the more people use it
    • christine liao
       
      It is the power of colleboartive intelligence. I agree with the sentence, but what "better" means here can be differnt to differnt people. I am sure that database growth is "a better."
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