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James OReilly

ESL Job Project - ESL Teachers Needed Online (part-time) - 0 views

James OReilly

ABS-CBN News Online (Beta) - 0 views

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    Center for People Empowerment in Governance
James OReilly

Industrial disputes of the future are more likely to take place online than on a picket... - 0 views

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    Welcome to the world of 21st-century strike action.
James OReilly

Italki Launches Socially Built Language Textbooks - 0 views

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    The site will benefit from 200,000 users speaking in 90 different languages, making it possibly one of the largest, free, language learning projects thus far.
James OReilly

Netcipia - The first free online participative suite - 0 views

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    free blog and free wiki in 1 single place with private and public access. Buy business blog and enterprise wiki with dedicated, hosted and managed server and more
Benjamin Jörissen

In-class laptop use sparks backlash, possibly lower grades - Ars Technica - 0 views

  • Recent studies of the educational value of in-class computer use, however, are suggesting that it's difficult for these programs to improve classroom performance, and there are some signs that a backlash may be brewing.
  • The 1:1 laptop programs do seem to help with the students' ability to use the technology they're exposed to, and a variety of studies show what might be an unexpected benefit: improved writing skills.
  • Distractions on campus
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  • Outside of these areas, however, the benefits of 1:1 laptop availability are mixed. Different studies have found changes in math and science test performance that were inconsistent. In general, the authors argue, the benefits of laptops come in cases where the larger educational program has been redesigned to incorporate their unique capabilities,
  • unless the use of laptops is focused on providing a relevant portion of the lesson plan, they'll (obviously) wind up being irrelevant at best, and a distraction at worst
  • Of course, given their popularity with college students, laptops are showing up in classrooms where they have nothing to do with lesson plans at all.
  • That's the theory. The reality is that everything from IM chats to online shopping excursions take place over the in-class ether, distracting everyone involved:
  • What's to be done?
  • Our own Jacqui Cheng suggests a variation on this: make all laptop users sit in the back, so that they only distract each other, and let them figure out whether their grades are suffering on their own.
Benjamin Jörissen

e-Start Web Area - 0 views

  • How are pupils and teachers encouraged and motivated to relate to digital culture and use digital technology?
  • main incentives usually offered with respect to digital technology use are concerned with life after schooling and the promise of a future career in the workplace. The ineffectiveness of such incentives is clearly evidenced in the “lifestyle choices” of many children
  • the role of both face to face (friends, relatives, family, peers, neighbors, memberships to groups, etc) and remote (online help facilities, helplines, etc) social and resource networks needs to be recognized (Selwyn, 2004). Social networks may represent a significant determinant in the process within which different pupils and teachers, as members of diverse communities and collectivities, identify a “use” for digital technology in their daily and leisure lives, develop an interest towards this use, establish an initial and later a meaningful engagement with digital tools and contents and sustain this interest and engagement throughout time by expanding their skills and knowledge.
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  • Essentially then, pupils’ and teachers’ membership to different social communities, which may be considered as sources of advice and agents of socialization into differentiated forms of culture, is an influential aspect of digital literacy development.
  • Could the school as a significant socialization and enculturation agent address effectively factors related to issues of relevance and social networks and empower pupils and teachers to participate in digital practice, not only as consumers of digital dominant culture but also as producers and communicators of their own culture?”
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