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Nigel Robertson

Five Things to Do or Change in Higher Education - Law, Policy -- and IT? - Inside Highe... - 0 views

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    1. Agitate openly and very publicly about the role higher education is designed to play 2. Collaborate strategically about how to reorganize resources given information and Internet technologies 3. Fix tenure and our aging faculty demographic 4. Fix peer review 5. Incorporate digital and information fluency in every discipline
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    Blog post on some things that need fixing in HE and the role that ICT has in many of them. Final one on digital fluency is useful.
Stephen Harlow

Game developer David Braben creates a USB stick PC for $25 - Video Games Reviews, Cheat... - 0 views

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    "Braben has developed a tiny USB stick PC that has a HDMI port in one end and a USB port on the other. You plug it into a HDMI socket and then connect a keyboard via the USB port giving you a fully functioning machine running a version of Linux. The cost? $25."
Tracey Morgan

Paul Allen: The Singularity Isn't Near - Technology Review - 1 views

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    Futurists like Vernor Vinge and Ray Kurzweil have argued that the world is rapidly approaching a tipping point, where the accelerating pace of smarter and smarter machines will soon outrun all human capabilities.
Nigel Robertson

Is f2f better than online? | learning technology.......juice - 1 views

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    "If you are asking this question, you should probably continue teaching f2f.  However, you might not be able to teach f2f,"
Tracey Morgan

Three generations of distance education pedagogy | Anderson | The International Review ... - 2 views

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    "This paper defines and examines three generations of distance education pedagogy. Unlike earlier classifications of distance education based on the technology used..."
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    This paper defines and examines three generations of distance education pedagogy. Unlike earlier classifications of distance education based on the technology used, this analysis focuses on the pedagogy that defines the learning experiences encapsulated in the learning design. The three generations of cognitive-behaviourist, social constructivist, and connectivist pedagogy are examined, using the familiar community of inquiry model (Garrison, Anderson, & Archer, 2000) with its focus on social, cognitive, and teaching presences. Although this typology of pedagogies could also be usefully applied to campus-based education, the need for and practice of openness and explicitness in distance education content and process makes the work especially relevant to distance education designers, teachers, and developers. The article concludes that high-quality distance education exploits all three generations as determined by the learning content, context, and learning expectations.
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