"Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?"
"This visualization attempts to organize a series of emerging technologies that are likely to influence education in the upcoming decades. Despite its inherently speculative nature, the driving trends behind the technologies can already be observed, meaning it's a matter of time before these scenarios start panning out in learning environments around the world."
A great collection of articles, many of which deserve their own bookmark! There's stuff on Tumblr, blogging, Google Docs and mobile, all with a focus on the practicalities of using them in education.