The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games.
Quick start to capturing online video events, making virtual world live broadcasts, video recordings, and edited machinima video productions. Even if you know zero tools, this tutorial will get you up and running in 10 minutes!