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in title, tags, annotations or urlKitely - Virtual Worlds on Demand - 1 views
After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - The Chronicle of Higher Education - 2 views
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Indeed, a recent survey by the Pew Internet & American Life Project found that only 4 percent of American adults spend time in virtual worlds.
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http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1 - for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
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Adults, teens and virtual worlds | Pew Internet & American Life Project - 1 views
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Use of virtual worlds is more common among teens than among adults. In September 2009 we measured virtual world usage among adults for the first time and found that 4% of online adults visit virtual worlds. Usage of virtual worlds is relatively consistent across age cohorts, with 4% of internet users under age 30 and 4% of those thirty and up visiting virtual worlds. Among adults there are no differences on virtual world use related to gender, race/ethnicity, income, or education.
From Second Life to authentic educational Virtual Worlds? « Tony Bates - 1 views
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The article suggests that there is still a long way to go before virtual worlds have the tools and functionality needed for education. Ominously, it even raises the question whether: ‘the very notion of virtual worlds is flawed. Maybe 3-D online environments are just one of those technologies that sound cool but never fully materialize, like personal jetpacks.’
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