"Being able to solve everyday complex problems through communication and cooporation with others are the skills that students need to learn and practice to prepare for the future. Communicating effectively and efficiently with diverse audiences and solving everyday problems are important in a society that is moving at a rapid pace in a Global Market. The ability to solve everyday complex problems is an important and necessary skill for students today. Problem based learning (PBL) provides a learning environment students require to resolve everyday problems while applying previous and learning new knowledge. Cooperative learning, as a part of PBL, allows students the opportunity to communicate ideas and knowledege. As a teacher it is also important to communicate effectively with students to guide the learning process as well as model how to question and reason through a problem. The web-enhanced 3 part seminar series is designed to review and apply the basics of PBL to allow you to create a PBL unit to use within your own classroom."
"What follows is an explanation of the Flipped Classroom Model, a model where the video lectures and vodcasts fall within a larger framework of learning activities. (Note: I am titling it the Flipped Classroom Model to get folks' attention given the Flipped Classroom popularity right now. It really is a cycle of learning model.) It provides a sequence of learning activities based on the learning theories and instructional models of Experiential Learning Cycles - http://reviewing.co.uk/research/learning.cycles.htm and Bernice McCarthy's 4MAT Cycle of Instruction- http://www.aboutlearning.com/what-is-4mat/what-is-4mat.
This is a fabulous introduction to using Diigo in schools. "Welcome to Student Learning with Diigo. This site was completed in partial fulfillment of the requirements of of ISLT 9440, Learning with the Internet, a graduate class, during the Fall 2010 from the University of Missouri.
Educators, worldwide, have enjoyed the use of this social bookmarking site. Diigo is a great web-based tool for teachers to utilize, to motivate, and to engage students of all ages in the learning process.
We invite you to explore the various features of Diigo. Become educated and informed on the powerful use of Diigo for student learning. Learn how this research tool can enhance classroom instruction and promote higher levels of student collaboration. As you navigate through our site you will see examples of valuable lessons and resources, all displayed for your use.
Set up your account now. This research tool is every educator's dream."
"Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
"Project-based learning is centered on the learner and affords learners the opportunity for in-depth investigations of worthy topics. The learners are more autonomous as they construct personally-meaningful artifacts that are representations of their learning. This article examines the theoretical foundations of project-based learning, particularly constructivism and constructionism, and notes the similarities and differences among implementations, including project-based science (Blulmenfeld et al., 1991), disciplined inquiry (Levstik & Barton, 2001) and WebQuests (Dodge, 1995). In addition, an anatomy of a model case will be considered using a WebQuest example developed by the author, describing seven characteristics common among the various implementations of project-based learning. Finally, practical advice and recommendations for project-based learning are discussed, including beginning slowly with the implementation, teaching students to negotiate cooperative/collaborative groups and establishing multiple forms of performance assessments."
It is commonly recognized that our nation's progress depends on improving learning, thereby creating healthier communities and a stronger workforce. In today's world, that requires us to take advantage of new learning tools to ensure that our children's learning is practical and prepares them for the challenges of the 21st century. The advantages of digital media now greatly outweigh the disadvantages and require that schools update their thinking and policies to provide guidance on the use of these tools to improve student learning and achievement.
This page contains a link to the Learning in the 21st Century: Taking It Mobile report.
"This report identifies key findings from the Speak Up 2009 trends report and from interviews with innovative educators who are leveraging mobile devices for learning. Their stories illustrate emerging trends, implementation considerations and strategies for implementing mobile learning initiatives."
"Welcome to the Google Apps Education Training Center. This is an online learning environment dedicated for educators and students to learn how to effectively use Google Apps in an educational context.
Access to a Google Apps Education account is strongly recommended so that you can experiment and apply what you learn. There are six modules of training content available. Each module has several chapters with many lessons.
After reviewing the entire training course, an individual will have a solid understanding of all the products in the Google Apps suite. Learning objectives include:
* Customize Google Apps for your school
* Organize your email more effectively
* Create shared calendars for your school
* Collaborate with others, online, on documents, presentations, and spreadsheets
* Deliver and collect surveys, quizzes, and feedback
* Develop a media-rich website without looking at code
* Set-up an internal video portal just for your school
Each chapter will take from 10 to 20 minutes to complete. Browse the modules on the right to see a list of chapters for each topic."
"It is a common view that "if only someone could break this down and explain it clearly enough, more students would understand." Khan Academy is a great example of this approach with its clear, concise videos on science. However it is debatable whether they really work. Research has shown that these types of videos may be positively received by students. They feel like they are learning and become more confident in their answers, but tests reveal they haven't learned anything. The apparent reason for the discrepancy is misconceptions. Students have existing ideas about scientific phenomena before viewing a video. If the video presents scientific concepts in a clear, well illustrated way, students believe they are learning but they do not engage with the media on a deep enough level to realize that what was is presented differs from their prior knowledge. There is hope, however. Presenting students' common misconceptions in a video alongside the scientific concepts has been shown to increase learning by increasing the amount of mental effort students expend while watching it."
"Welcome to the Assessment for Learning website. This site has been developed by Curriculum Corporation on behalf of the education departments of the States, Territories and Commonwealth of Australia."
"There are 32 assessment tasks, covering the learning areas of English, Science, Studies of Society and Environment and Health and Physical Education, Languages Other Than English, Technology, The Arts and Mathematics - or their State and Territory equivalents.
"The 2013 VITTA Annual Conference and Expo is set for August again this year and is already aspiring to be the best ever. Provoking Learning with ICT will be a conference designed for all learners, exploring the exciting environments and the opportunities for students and teachers to enhance their learning through technology. Provoking Learning with ICT highlights the innovation, creativity and achievement of teachers and students nationally in and beyond the classroom.
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""The goal of this site is to provide interesting and relevant articles in online learning." - Curtis J. Bonk"
This is the archive of Curtis which includes links to a sample of his publications.
"The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play." - 2010 Horizon Report: K12 Edition
Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized.
This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!"
"Born to Learn is the first animation in a fascinating series aimed to provide easy-access to the exciting new discoveries constantly being made about how humans learn! Narrated by Damian Lewis"
"Learning today takes place anywhere and anytime. To meet the needs of today's connected learner, today's educator needs to be fluent in new media literacies. The Teaching Online: Becoming a Connected Educator eCourse will prepare you to be an online professor, teach online courses in blended environments such as a virtual school, or teaching blended courses in traditional settings. Through this 10-week eCourse you will explore:"
"the goals of a programming system should be: to support and encourage powerful ways of thinking, to enable programmers to see and understand the execution of their programs. A live-coding Processing environment addresses neither of these goals. JavaScript and Processing are poorly-designed languages that support weak ways of thinking, and ignore decades of learning about learning. And live coding, as a standalone feature, is worthless.
"The Digital Learning Branch provides advice and manages a comprehensive suite of digital systems, tools and resources to support schools design and deliver contemporary curriculum and enhance outcomes for students. The key focus of the Branch is to influence schools to leverage the potential of investments in digital technologies, and embed their use into school practice."
This week our Year 4 team visited the RM REAL centre to look at how we might realise our ideas on learning spaces with the purchase of some new flexible furniture. Before we went I realised that whilst our teaching team have put considerable thought into how we might transform our learning spaces, we had not yet consulted the children.
"Udemy is a website that enables anyone to create an online course. Our goal is to provide our teachers with everything they could possibly need to create a great learning experience over the internet. We've worked hard to build this site and we hope you like it. Everything is completely free, because we believe nobody should have to pay for Udemy unless they are making money themselves."
"The Buck Institute for Education commissioned the cutting-edge advertising agency, Common Craft, to create a short animated video that explains in clear language the essential elements of Project Based Learning (PBL).
This simple video makes the essential elements of PBL come alive and brings to light the 21st Century skills and competencies (collaboration, communication, critical thinking) that will enable K-12 students to be college and work-ready as well as effective members of their communities."