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aniazielinska

http://grunwald.com/pdfs/Grunwald%20Mobile%20Study%20public%20report.pdf - 0 views

    • aniazielinska
       
      parents  more than ever could be key partners in contributing to this new frontier in  learning.  Parent perceptions matter. Their support and influence can smooth the way  for educational technology in schools and help overcome the limitations of  school coffers, without which digital initiatives can stall.
    • aniazielinska
       
      Fifty-six percent  of parents say they'd be willing to purchase a mobile device for their child  to use in the classroom if the school required it
    • aniazielinska
       
      At the same time, many parents look to  teachers and schools for guidance on helping children use mobiles and  apps for educational purposes.
    • Johnny Hogan
       
      Absolutely. The need for us to be actively pursuing ways to use technology effectively and safely is essential.
  • ...2 more annotations...
    • aniazielinska
       
      Defining Terms To ensure parents had a consistent basis for responding to questions  about different types of technology, the survey provided them with these  definitions and examples:  nMobile devices-wireless handheld devices that use Wi-Fi, 3G or 4G to  connect to the Internet, many of which use an operating system such as  iOS, Windows or Android, and can run various types of apps. Examples  include smartphones, tablets, e-readers, and the iPod Touch.  nPortable devices-laptops, notebooks, netbooks, ultrabooks
    • aniazielinska
       
      Many children are using many different devices-and using them often.  Even some pre-K children are using multiple devices. Smartphones are the  most commonly used mobile device; 43 percent of all children (pre-K-12),  and 60 percent of high school students, use a smartphone. One in three  children (34 percent) use tablets. Children use most devices daily or weekly,  with smartphones the most commonly and frequently used device. 
aniazielinska

There's no app for good teaching | ideas.ted.com - 0 views

  • What can go wrong, will — only faster.
  • We all want learning to be intrinsically motivated and mindful, yet we want kids to test well and respond to bribes
  • App-transcendence
  • ...14 more annotations...
  • existence of it is nice, but that’s not a mandate to use it
  • Keeping up with the deluge of products is impossible
  • We’re trying to help learners parse and make sense of the world.
  • Drill and grill? Yeah, that sounds about as fun as a root canal.
  • introduce new experiences and modes of expressions
  • encourage risk and confusion
  • looking for confirmation for what they already
  • that can’t be solved with a few clicks.
  • push against a student’s cognitive gap, that space between what a student knows and doesn’t know.
  • software that offers only simple “correct” or “wrong” r
  • likes chocolate-covered broccoli?
  • Kids are resistant to having their fun space colonized by adults
  • “connect with kids’ interest-driven practices through sites and educational technology that are authentically tied to classroom learning.”
  • for technology that supports social interaction,
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