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Stephanie Fitzgerald

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning - 0 views

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    Another guide for designing educational games with flow.
Stephanie Fitzgerald

Live Online: Can Video Games Enhance Quality of Higher Ed... - Eventbrite - 0 views

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    This should be an interesting online presentation and discussion about how serious games may improve higher education. It's free! May 11, 2012.
Stephanie Fitzgerald

the edWeb - Registration - 2 views

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    I posted this on the TIE Facebook group too, but it definitely belongs here. EdWeb's Game-Based Learning Community is vibrant, active, and populated by some really great names in serious game development and education. You should all sign up!
Diego Vallejos

Combining Computer Games with Classroom Teaching - 4 views

shared by Diego Vallejos on 02 Feb 12 - No Cached
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    Rocketship education
Bharat Battu

Reflex : Math fact fluency - the next generation. - 2 views

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    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
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