Artículo de opinión que expresa la preocupación frente a los modelos de negocio de los videojuegos que están por surgir o por tomar fuerza tan pronto como la nueva generación de consolas vea la luz del público.Un "llamado" a las compañías a no descuidar la experiencia de juego por el hecho de ganar más dinero.
Flying remote control drones, viewing feeds from spy cameras, and tagging targets are all just a few touches away in this trailer for the Wii U version of Splinter Cell Blacklist.
Last week, CDM faculty Kimberly Voll presented at Western Washington University on The Confluence of Gaming and Higher Education. In her talk, Voll addresses why games matter and how game dynamics can, and should, be used in the classroom. Voll argues that games are one of the most powerful forms of media at our disposal.
Nintendo's President said a lack of compelling titles for the Wii U is hurting sales, and promised to improve the console's lineup this year. The comments from Satoru Iwata came Wednesday, a day after the Kyoto-based company revealed it had sold 3.45 million Wii U consoles worldwide by the end of March, only 60 percent of its goal when the console went on sale late last year.
Article written by Alex C.Published on 28/04/2013 at 10:59 AM. If we walk away from this current generation having learnt nothing more than an indie game (and yes, I know) can change people's opinions on what videogames can do ( see my lengthy blog on this for more) then I'll be a happy man.
Video game makers want their products to be as realistic as possible and often that means modeling virtual weapons off of real ones, then buying permission to use real brand names. For gun makers, that brand placement is worth a lot more than the licensing fees they collect.
Anyone who's watched kids play video games knows how absorbing the games can be. Now, doctors in the U.S. are capitalizing on the power of video games to come up with a new way of treating young, chronic pain patients. Like adults, children can develop chronic pain for a number of reasons, such as nerve damage from accidents or illnesses.
March was a deep month for the gaming industry. Publisher Take-Two Interactive's BioShock Infinite led the pack of new games with big sales, but more than a dozen titles sold in excess of 100,000 physical copies. Take-Two sold 878,000 physical copies of BioShock Infinite on consoles alone, according to industry research firm Cowen & Company.
lanzada al mercado durante el 2012 esta laptop es capaz de ejecutar los mas elaborados juegos que están en el mercado actualmente, gracias a su procesador intel i7 de ultima generacion y su tarjeta gráfica nVidia GeForce gtx ademas la única con un mouse pad con una interfaz totalmente personalizable para hacer que la experiencia de juego se renueve totalmente.