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Hillary Chan

Landman Library Catalog › Details for: Created in China : The Great New Leap ... - 0 views

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    This book examines China "s creative economy "and how television, animation, advertising, design, publishing and digital games are reshaping traditional understanding of culture. Since the 1950s China has endeavoured to catch-up with advanced Western economies. Made in China " is one approach to global competitiveness. But a focus on manufacturing and productivity is impeding innovation. China imports creativity and worries about its cultural exports deficit ". In the cultural sector Chinese audiences are attracted to Korean, Taiwanese, and Japanese culture, as well as Hollywood cinema. This book provides a fresh look looks at China "s move up the global value chain. It argues that while government and (most) citizens would prefer to associate with the nationalistic, but unrealized created in China " brand, widespread structural reforms are necessary to release creative potential. Innovation policy in China has recently acknowledged these problems. It considers how new ways of managing cultural assets can renovate largely non-competitive Chinese cultural industries. Together with a history of cultural commerce in China, the book details developments in new creative industries and provides the international context for creative cluster policy in Beijing and Shanghai.
Hillary Chan

Smartphones a boon to the elderly|Comment|chinadaily.com.cn - 0 views

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    Mobile games enable senior citizens to play games which effectively alleviates their perception of loneliness and isolation. This reinvigorates their vitality by helping them reconnect with the world that they, in many cases, have reluctantly retired from. What was once strictly a youthful domain is now becoming theirs as well. Playing such games also gives the elderly the confidence to better exploit the new possibilities and life experiences facilitated by the prevalence of new information and communication technology.
Hillary Chan

Tencent Mobile Gaming Platform Hits 200M Users - 0 views

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    Tencent's Weibo service boasts more than 250 million members.  To give some comparison, Facebook just announced it is seeing 60 million users interacting with its apps each month, leaving Tencent's figures to show just how developed China's Web space is. Tencent Weibo and Sina Weibo both have integrated games services and, with mobile a key Internet access point for many in China and Asia, a mobile games platform has the potential to succeed there.
Hillary Chan

Gamasutra - News - DeNA continues Chinese expansion with Huawei agreement - 0 views

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    Mobile social company DeNA is continuing its push into the Chinese gaming space with a new agreement that will see its Mobage mobile games platform available via Huawei mobile devices in the country.
Hillary Chan

KongZhong Corporation Reports Unaudited Fourth Quarter 2011 Financial Results - MarketW... - 0 views

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    Noumena is the developer of Handymo, a cross-platform smartphone mobile game engine. The Handymo game engine, using its proprietary JavaScript-based development environment, supports all major smartphone mobile game platforms, including iOS, Android and HTML5, allowing for more rapid and cost-effective development of smartphone games, including 3D mobile massively multiplayer online ("MMO") games. By leveraging the Handymo game engine, Noumena has developed a number of successful "freemium" games for the iOS and Android platforms, including 3D Pool Master and Tank Fury HD 3D.
Hillary Chan

Online Game Developer Shanda Gets $2.3 Billion Buy-Out | paidContent - 0 views

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    China's online games market is worth 55.7 billion yuan ($8.8 billion) in 2012 and will reach 82.6 billion ($13.1 billion) yuan in 2015 on annual growth of 25 percent, according to a forecast out this week from Analysys International, which noted: "The impetus for the market comes from the economic development in 2nd and 3rd tier cities, the updating of bandwidth and operators' changes in game operation."
Hillary Chan

Asia Times Online :: NetDragon bites bit of iPhone popularity - 0 views

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    NetDragon's choice of where to list 91 Ltd may be affected by the different valuations Chinese technology companies attract in New York and Hong Kong. Valuations appear to be significantly higher in Hong Kong, according to a Bloomberg News report late last year. The report gave the example of Perfect World Co, China's fourth-biggest online games operator, which at the time was trading at 3.9 times its estimated earnings in New York, while smaller NetDragon Websoft was valued at 13 times in Hong Kong.
Hillary Chan

China's Online Games Boom in 2011 - 0 views

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    China's online video game market has experienced a dramatic upsurge in 2011, generating revenues of nearly 43 billion yuan (6.82 bln USD), according to a report from China's National Copyright Administration.
Hillary Chan

Tencent Pivoting From PC to IPhone for China's Online Ads: Tech - Businessweek - 0 views

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    Offering online games, entertainment and lifestyle services to QQ users, while keeping the basic messaging service free, has helped Tencent boost revenue. Games accounted for more than half of the company's third-quarter revenue of 7.5 billion yuan.
Hillary Chan

China Online Gaming Roundup: FunPlus, RMB 57.7B, Consolidation -- Trefis - 0 views

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    China Online Gaming Market to Reach RMB57.7B in 2012: China's online gaming market size will reach RMB 57.7 billion in this year, according to a report out last month by Beijing-based market researcher AnalysysInternational, up 20.7% from last year, while webpage games will account for RMB 7.882 billion. Another report conducted by 17173.com, the gaming portal of Sohu, has found that more than 96% of gamers are willing to pay for online games. China Mobile Gaming Market Size: According to a report by AnalysysInternational, China mobile gaming market size stood at RMB 370 million in the fourth quarter of last year with 30.28 million mobile gamers. The market is picking up as the result of proliferation of smartphones and emergence of attractive mobile games.
Hillary Chan

CCP Names TianCity Exclusive EVE Online Publisher for Mainland China - MarketWatch - 0 views

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    "Over the past six years, EVE Online has attracted a large and enthusiastic player base in mainland China," said Jon Horddal. "Our partnership with TianCity brings the potential for explosive new growth in the Chinese market. We will work together to give Chinese players new opportunities to make their fortunes, create their legends and forge their own destinies along with legions of fellow gamers in the universe of EVE Online."
Hillary Chan

South East Asia to double revenues by 2014 - report | News - 0 views

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    A new paper from Asian research specialist Niko Partners is predicting that videogame revenues are set to more than double in the South East Asian markets between now and 2014.
Hillary Chan

PC games market has grown 20% to $16bn | News - 0 views

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    The worldwide market for PC games grew some 20 per cent last year, according to a report by platform advocacy group the PC Gaming Alliance.
Hillary Chan

Shanda Games pushing IP to Renren, Tencent, Sina | News - 0 views

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    Shanda Games, China's third largest online developer, has revealed that it plans to roll out titles to Chinese content portals and social networks over the next year, expanding its presence in social gaming. This is an excerpt from the full story. Log in or register for free to read the whole article.
Hillary Chan

Tournaments, live broadcasts herald rise of e-sports - 0 views

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    StarCraft is entwined in modern Korean society. Other countries have caught on. There are now major tournaments in Europe, the U.S. and China as well.
Hillary Chan

China's Online Gamers Find Growth In Social And Mobile Networks - Seeking Alpha - 0 views

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    In China alone, it's predicted that 53% of the population will have access by the end of 2013, a count of 718 million people. This is up from the 35% of the population that had access by 2010, a count of 469 million users. As it stands, the country now has the largest online user base in the world.
Hillary Chan

World Toys and Games Market to Reach US$100 Billion by 2015, According to New Report by... - 0 views

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    The research report titled "Toys and Games: A Global Outlook" announced by the Global Industry Analysts, Inc., provides a collection of statistical anecdotes, market briefs, and concise summaries of research findings. Regional markets briefly abstracted and covered include CHINA.
Hillary Chan

Boy, Is China's Illegal Gray Market Blatant - 0 views

shared by Hillary Chan on 02 Mar 12 - No Cached
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    Video Games consoles are banned in China. On top of that, most Chinese can't afford them.
Hillary Chan

Shanda Games to Offer Trion Worlds' Rift Game in China This Year - Businessweek - 0 views

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    China had 513 million Internet users at the end of last year, according to data from the government-sponsored China Internet Network Information Center.
Hillary Chan

Chinese labour camp prisoners forced to play online games - Telegraph - 0 views

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    According to figures from the China Internet Centre, nearly £1.2bn of make- believe currencies were traded in China in 2008 and the number of gamers who play to earn and trade credits are on the rise. It is estimated that 80 per cent of all gold farmers are in China and with the largest internet population in the world there are thought to be 100,000 full-time gold farmers in the country.
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