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Hillary Chan

Landman Library Catalog › Details for: China's Transition to a Global Economy. - 0 views

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    How has China approached the global economy? Webber, Wang and Zhu attempt to answer this question through analysis of the concepts of globalization, transition and regionalization. China's approach has been experimental, stressing the liberalization of trade and investment flows and the development of a market economy. By these indexes globalization in China has been gradual and uneven. Integrating Western social science and Chinese research, this book assesses the nature and effect of globalization in China and its implications.
Hillary Chan

Landman Library Catalog › Game studies the international journal of computer ... - 0 views

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Hillary Chan

EBL Patron: Arcadia University - 0 views

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    The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development
Hillary Chan

Postmortems from Game developer - Austin Grossman - Google Books - 0 views

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    The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs. Postmortems from Game Developer enhances your project management skills by showcasing projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way.
Hillary Chan

Landman Library Catalog › Details for: Networking and Online Games : Understa... - 0 views

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    The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking
Hillary Chan

Landman Library Catalog › Details for: Fans, bloggers, and gamers : - 0 views

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    Henry Jenkins at Authors@Google(video) Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamerstakes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.
Hillary Chan

Landman Library Catalog › Details for: China rising - 0 views

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    The news hour's economics correspondent Paul Solman examines the rise of China as a global economic power, and the challenges that lie before it. Includes the Westernization of the economy, including Wal-Mart. Looks at the lingering influence of Mao Zedong. Discusses the failing Shanghai Stock Exchange. Talks with Cheng Siwei, vice chairman of the Chinese Communist party and China's "father of venture capital," about economic relations with the U.S., foreign investment, textile exports, and the revaluation of the yuan. Investigates piracy of foreign intellectual property rights in China, using Viagra as an example. Questions whether China's economy can continue to grow at the current pace without major political reform.
Hillary Chan

Landman Library Catalog › Details for: Created in China : The Great New Leap ... - 0 views

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    This book examines China "s creative economy "and how television, animation, advertising, design, publishing and digital games are reshaping traditional understanding of culture. Since the 1950s China has endeavoured to catch-up with advanced Western economies. Made in China " is one approach to global competitiveness. But a focus on manufacturing and productivity is impeding innovation. China imports creativity and worries about its cultural exports deficit ". In the cultural sector Chinese audiences are attracted to Korean, Taiwanese, and Japanese culture, as well as Hollywood cinema. This book provides a fresh look looks at China "s move up the global value chain. It argues that while government and (most) citizens would prefer to associate with the nationalistic, but unrealized created in China " brand, widespread structural reforms are necessary to release creative potential. Innovation policy in China has recently acknowledged these problems. It considers how new ways of managing cultural assets can renovate largely non-competitive Chinese cultural industries. Together with a history of cultural commerce in China, the book details developments in new creative industries and provides the international context for creative cluster policy in Beijing and Shanghai.
Hillary Chan

Smartphones a boon to the elderly|Comment|chinadaily.com.cn - 0 views

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    Mobile games enable senior citizens to play games which effectively alleviates their perception of loneliness and isolation. This reinvigorates their vitality by helping them reconnect with the world that they, in many cases, have reluctantly retired from. What was once strictly a youthful domain is now becoming theirs as well. Playing such games also gives the elderly the confidence to better exploit the new possibilities and life experiences facilitated by the prevalence of new information and communication technology.
Hillary Chan

Tencent Mobile Gaming Platform Hits 200M Users - 0 views

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    Tencent's Weibo service boasts more than 250 million members.  To give some comparison, Facebook just announced it is seeing 60 million users interacting with its apps each month, leaving Tencent's figures to show just how developed China's Web space is. Tencent Weibo and Sina Weibo both have integrated games services and, with mobile a key Internet access point for many in China and Asia, a mobile games platform has the potential to succeed there.
Hillary Chan

Gamasutra - News - DeNA continues Chinese expansion with Huawei agreement - 0 views

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    Mobile social company DeNA is continuing its push into the Chinese gaming space with a new agreement that will see its Mobage mobile games platform available via Huawei mobile devices in the country.
Hillary Chan

Sky-mobi to provide content on China Mobile platform, shares rise | Reuters - 0 views

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    China Mobile is the world's largest mobile service provider with more than 600 million users. "Through this arrangement, high quality games will be available to 80 percent of our Maopao (application) users throughout China," Sky-mobi Chief Executive Michael Song said in a statement.
Hillary Chan

Led By Social, Gaming Investment, M&A More Than Doubled In 2011 - Seeking Alpha - 0 views

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    Yesterday, we took a look at the growing comfort consumers, specifically gamers, have with purchasing virtual goods and currency on the Web and mobile devices. Virtual goods are becoming a booming market thanks to the growing maturity of gaming platforms, free-to-play models and the profusion of mobile devices. Today, international investment firm Digi-Capital published its in-depth review of the global gaming space, giving us a sense of the size, breadth, and activity of the very international gaming market last year that is contributing to the changing behavior around virtual commerce - as well as a glimpse into what we can expect from the industry over the course of 2012.
Hillary Chan

Facebook (USA) v. Tencent (China): A Tale Of Two Mega Platforms - Worldcrunch - All New... - 0 views

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    In China's Internet market, if you consider making your platform open right from the beginning, some may appreciate your efforts, but you risk not getting invited to the ball. Pirate culture is the mainstream on the Chinese web. An enterprise has to identify with this culture to survive. Some firms accumulate their users and brand name in the name of cooperation with others, but will quickly burn the bridge once they have passed over. Nevertheless, China's environment and the rules of the game are improving. User consciousness and a sounder legal system will all help to establish a better environment in the Chinese Internet sphere. 
Hillary Chan

Tencent has "blockbuster" in League of Legends game (TCEHY) - NASDAQ.com - 0 views

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    Analysts at Core Pacific Yamaichi praise Tencent's "strong momentum" in online games, noting that its homegrown titles are achieving steady growth. However, they highlighted League of Legends as "another masterpiece of Tencent to successfully replicate and fine-tune a popular foreign game into domestic Chinese market."
Hillary Chan

How to Play It: Sizing up the toy market | Reuters - 0 views

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    It's an industry that's easy for investors to overlook. Plastic toys don't have the same wow factor as a tablet computer or a breakthrough in clean energy.
Hillary Chan

Not So Massively: Diablo III's rune system and new MOBA heroes | Massively - 0 views

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    League of Legends continued its World Tour series this week with a look at its massive Chinese community. The Chinese beta was launched in July 2011, and by the end of the year, LoL had become "one of the fastest growing games released by a foreign game studio in the past three years." In addition to strong cosplay and craft communities, China boasts many of the game's best competitive players. In the IntelEM Global Challenge in Guangzhou, Chinese team World Elite dominated the North American favourite Counter Logic Gaming, and all three Chinese teams went on to participate in the IntelEM World Championship.
Hillary Chan

Hasbro Zynga partnership sees virtual and real worlds combine - 0 views

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    Another mobile game developer to shift its games from screens and into stores is Angry Birds maker Rovio. It sells a line of plush toys, branded baby merchandise and even a cookbook. The company even plans to open stores in China, a country where the bird-based game has a huge following.
Hillary Chan

China's Facebook basks in the glow - Fortune Tech - 0 views

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    Chen's aware that in the current, guilty-until-proven-innocent environment for China stocks, the attitude among nervous U.S. investors for the foreseeable future will be, simply, "show me." Generate good numbers -- and make sure they are credible. The euphoria that prevailed over everything China prior to last year was ridiculous. So, arguably, is the suspicion that now trails virtually every China play.
Hillary Chan

Gamasutra - News - Asian online game operator GigaMedia making moves to turn around bus... - 0 views

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    The Taiwanese company has suffered falling revenues and increasing losses in recent quarters, which it has attributed to audience shifts from online gaming to mobile.
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