Geosimulation :: Innovative geospatial research - 0 views
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Carey Gersten on 06 Jun 12Rioting and related intra-crowd dynamics are significant human processes, but we know less about the basic behavioral science and subsequent processes that drive and shape rioting than we would like to. This is due, in large part, to the difficulty in studying riots on the ground and to the sheer complexity of riot phenomena. We know even less about the geographical dynamics of rioting, even though there is a dedicated (but only general) appreciation that geography is important. Existing work has, for the most part, adopted the most straightforward path to discovery, by examining coarse (city-scale) geographies of rioting, or in the few instances where intra-crowd riot dynamics are considered they have focused on stylized abstractions of behavior. Because of the difficulties of using standard social science inquiry to study riots (surveys, ethnographic analysis, interviews), many researchers have turned to computer modeling to create synthetic riots that can be configured, sampled, and experimented with. But, building models of something as bewilderingly complex as rioting is really quite difficult and so many short-cuts are taken. In particular, models are usually cellular-based in form (where rasters represent people and their local environment) and founded on physical interactions between relatively "dumb" particle-people (where continuum mechanics, random walks, or particle-particle forces serve as a substitute for socio-spatial interaction and behavior).