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Yin Wah Kreher

How Handwriting Boosts the Brain - WSJ - 2 views

  • Studies suggest there's real value in learning and maintaining this ancient skill, even as we increasingly communicate electronically via keyboards big and small. Indeed, technology often gets blamed for handwriting's demise. But in an interesting twist, new software for touch-screen devices, such as the iPad, is starting to reinvigorate the practice.
  • In children who had practiced printing by hand, the neural activity was far more enhanced and "adult-like" than in those who had simply looked at letters.
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    "Studies suggest there's real value in learning and maintaining this ancient skill, even as we increasingly communicate electronically via keyboards big and small. Indeed, technology often gets blamed for handwriting's demise. But in an interesting twist, new software for touch-screen devices, such as the iPad, is starting to reinvigorate the practice." Tie in with ECAR findings writeup
Joyce Kincannon

18 Apps Every Creative And Artist Type Should Download Right Now - 2 views

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    "Mobile devices like iPads and Androids have transformed the way we experience boredom. No longer is a wayward commuter forced to play Snake or Tetris, occupying themselves in a hardly satisfying, and utterly pixelated virtual reality. The tablet or smart phone-wielding travelers can now immerse themselves in an entire library of art and culture-related distractions, finding solace in everything from a Vincent van Gogh game to a digital version of the Louvre."
sanamuah

One million schoolchildren to be given BBC micro computer - Telegraph - 0 views

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    ""We happily give children paint brushes when they're young, with no experience - it should be exactly the same with technology. "The BBC micro:bit is all about young people learning to express themselves digitally, and it's their device to own."
Yin Wah Kreher

Smartphones Don't Make Us Dumb - NYTimes.com - 0 views

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    Over the last decade, neuroscientists distinguished two systems of attention and associated thought. One is directed outward, as when you scroll through your email or play Candy Crush. The other is directed inward, as when you daydream, plan what you'll do tomorrow, or reflect on the past. Clearly, most digital activities call for outwardly directed attention. These two modes of attention work like a toggle switch; when one is on, the other is off. In fact, when attention is outwardly directed, the inwardly directed attention system is somewhat suppressed. Given the amount of time people spend with digital devices, that sounds ominous. Will we actually lose our ability to daydream? Let's hope not.
Tom Woodward

Techniques for Unleashing Student Work from Learning Management Systems | MindShift - 1 views

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    "Stephen Downes, a co-creator of the first Connectivist learning environments, offers an even more radical framing: he argues that the content is a MacGuffin, the plot device in a Hitchcock movie that starts the story but ultimately proves unimportant. "
Yin Wah Kreher

Where ideas trump devices | Harvard Gazette - 0 views

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    "Students in CS50 have almost free rein to select final projects that appeal to their curiosity, although they are asked to "strive to create something that outlives this course." "All that we ask," the syllabus says, "is that you build something of interest to you, that you solve an actual problem, that you impact campus, or that you change the world.""
anonymous

A New Pedagogy is Emerging... and Online Learning is a Key Contributing Factor | Contac... - 4 views

  • continuing development of new knowledge, making it difficult to compress all that learners need to know within the limited time span of a post-secondary course or program.
  • ncreased emphasis on skills or applying knowledge to meet the demands of 21st century society, skills such as critical thinking, independent learning, knowing how to use relevant information technology, software, and data within a field of discipline, and entrepreneurialism.
  • developing students with the skills to manage their own learning throughout life
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  • Today’s students have grown up in a world where technology is a natural part of their environment. Their expectation is that technology will be used where appropriate to help them learn, develop essential information and technology literacy skills, and master the technology fluency necessary in their specific subject domain.
  • Recent developments in digital technologies, especially web 2.0 tools such as blogs, wikis and social media, and mobile devices such as smartphones and tablets, have given the end user, the learner, much more control over access to and the creation and sharing of knowledge.
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    Via Stephen Downes's recent post; a nice accessible summary discussion for non-techies about how technology is changing teaching. Good teaching resource, I think.
Yin Wah Kreher

Can Students Have Too Much Tech? - NYTimes.com - 3 views

  • “Students who gain access to a home computer between the 5th and 8th grades tend to witness a persistent decline in reading and math scores,” the economists wrote, adding that license to surf the Internet was also linked to lower grades in younger children.In fact, the students’ academic scores dropped and remained depressed for as long as the researchers kept tabs on them. What’s worse, the weaker students (boys, African-Americans) were more adversely affected than the rest. When their computers arrived, their reading scores fell off a cliff.
  • We don’t know why this is, but we can speculate. With no adults to supervise them, many kids used their networked devices not for schoolwork, but to play games, troll social media and download entertainment. (And why not? Given their druthers, most adults would do the same.)
  • Babies born to low-income parents spend at least 40 percent of their waking hours in front of a screen — more than twice the time spent by middle-class babies. They also get far less cuddling and bantering over family meals than do more privileged children. The give-and-take of these interactions is what predicts robust vocabularies and school success. Apps and videos don’t.
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  • One Laptop Per Child
  • But the program didn’t live up to the ballyhoo.
  • it is worth the investment only when it’s perfectly suited to the task, in science simulations, for example, or to teach students with learning disabilities.
  • technology can work only when it is deployed as a tool by a terrific, highly trained teacher.
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    link to ECAR findings
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