xplored connections between the ecological crisis and
a crisis of human subjectivity, deeply critiquing our homocentric
conceptions of self and our perceived role within interconnected
systems
how to produce, tap, enrich and permanently reinvent a subjectivity;
a subjectivity which comprises our own attitudes, beliefs and emotions,
in ways that might become comparable with a universe of changing
values
self-realisation, born both out of his development of and identification
with the philosophical ideals of deep ecology and his evolving engagements
with the world
deep ecology’ Arne Naess
my ecosophical praxis is deeply engaged with the
possibilities and qualities of conversational communication that
either already do, or could feasibly exist, between forms of systemically
located life, matter and technologically created forms.
I aim to create discursive, artistic experiences
inspired and focused by the possibility of metaphysical shifts in
our understandings of place and role within dynamic, interlocking
systems
rewards participants with a willingness to collaborate, based upon
an understanding of their own place and role within a series of
complex, shifting relationships
I resolved that my contribution should be to deploy the interactive,
connective, popular aspects of networked new media arts to create
contexts for conversation around these pressing ecological issues.
This would be best achieved through a located, engaged praxis that
avoided didacticism
pursue processes of ecosophical questioning around form, approach,
modality and content
We resolved that physical
movement would be central to the experience and that its effects
would ripple through to affect all computational and experiential
aspects. The two physical interfaces and their supporting environments
should also have a strong physical presence, while not strongly
detracting from the experience of the participants once engaged
with the work.
personal, performative experience
in which both participants become woven within its systemic operations
and immersed within multiple processes of dialogue, exchange and
transfer
focus upon the
connection-making and communicative features that these tools offered
the power of choreography
within the design of interactive systems, interfaces and virtual
characterization
‘Me’, ‘Us’ and ‘Other’:
that bit the participant identifies
as themself
for most people on the planet…is
other people like me!
s that stuff which is not like me, that stuff that
is really other to me that I have no connection to
containment/compactness
as personal/close/spatially
familiar, moving towards distant/unfamiliar and spatially abstracted
he work used a single participant’s bodily
expression as the means for invoking and exploring mediatised relationships
that were at times comforting and personal, but that could quickly
shift to moments of great intensity and agitation.
A key issue was
the lack of agency experienced by some participants who were unable
to easily locate themselves within the experience and thus comprehend
how their bodily actions related to changes within the work’s image,
text and sound. The consensus was that a direct, controllable representation
of their presence within the work would make navigating the experience
much easier.
multi-player game engine, which typically
used avatars to represent the participants’ positions and activities,
working in dialogue with other characters.
underlying relational model
for the work that would inherently encompass core aspects of ecologies,
such as evolution, emergence and the exchange and transfer of objects/forms
between two or more parties.
sense of presence between participants
that we were seeking as being ‘about ways that affective (qualitative,
emergent) dimensions arise, move through and translate across different
media, moments and spaces’
Conceptually it would reinterpret the ‘Me/Us/Others’ idea whilst
continuing to operate around ideas of energetic transfer and the
performative role of the body.
The work would attempt
to also encourage a sense of increasing intimacy between participants
and be welcoming and accessible to participants of different ages,
cultures and body shapes.