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Mathieu Plourde

Drupal for Education and E-Learning - 0 views

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    Teaching and learning in the classroom using the Drupal CMS * Use Drupal in the classroom to enhance teaching and engage students with a range of learning activities * Create blogs, online discussions, groups, and a community website using Drupal. * Clear step-by-step instructions throughout the book * No need for code! A teacher-friendly, comprehensive guide
Mathieu Plourde

Horton Timer-Picker - 0 views

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    The tool I used in class. $45 (single license) or $125 (5 licenses).
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    The software I have been using for the last 4 years to stimulate classroom engagement. It's a timer and a student or team random picker. Very easy and useful.
Mathieu Plourde

The Code of Best Practices in Fair Use for Media Literacy Education - 0 views

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    This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances-especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question-as it does for certain narrowly defined classroom activities.
Mathieu Plourde

Short and Sweet: Technology Shrinks the Lecture - 0 views

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    Just because 50-minute classroom sessions are the norm on a college schedule does not make that the ideal duration for students outside the lecture hall.
Mathieu Plourde

'Basics of Sakai@UD' documentation takes top award - 0 views

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    "Basics of Sakai @ UD" won an Award of Excellence in the Printed Instructional Classroom Materials category in the annual Communications Awards competition sponsored by the Association for Computing Machinery Special Interest Group on University and College Computing Services' (ACM SIGUCCS).
Pat Sine

50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees - 0 views

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    The educational possibilities through Second Life allow teachers and employers to reach out to students beyond their traditional classrooms and school districts, expose young children to global issues and new friends around the world, design their own avatars and environments for highly customized training sessions and interactive discussions, practice real-world skills and manage real-life situations in a safe environment, and most of all keep students engaged in a technologically-driven society.
Mathieu Plourde

Bryant University Takes On-Demand Approach to Multimedia Delivery - 0 views

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    Before the VBrick system was in place, according to Daniel Greene, Bryant's media production specialist, professors had to physically visit the library, select a video, download it to a portable media such as disk or tape, and carry it to class. When the university purchased a large number of professionally produced educational documentary videos several years ago, it became obvious that a better system was needed to manage and distribute them.
Mathieu Plourde

A Vision of Students Today (& What Teachers Must Do) - 0 views

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    We love learning. We hate school. What's worse is that many of us hate school because we love learning.
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