This looks interesting. It incorporates "sins" as a game mechanic. Plus, it's based on The Canterbury Tales, so it's kind of required gaming for word geeks. ;)
Cool looking kickstarter. These guys have all the right ideas. Player choices, huge worlds, puzzle elements, good crafting matrix, and player mods. I hope they can pull it off.
I'm glad someone if finally addressing this. "The Grind" in games (spending hours and hours doing the same actions to get better items) has long been one of my soap box rant topics. It's interesting that it took "freemium" games on Facebook and iOS to pave the way for big game houses like Blizzard (Diablo and WoW) to adopt a better standard. Still not sure I agree with the in-game auction house, but it's a start.
Abstract.
This paper introduces the concept of Narrative Game-based Learning Objects (NGLOBs) as the basis for the creation and control of Story-based
Digital Educational Games (DEGs).
The following are archetypes used in Storyteller System system games to describe a character's personality. Architect - Creation is your passion. Autocrat - Control-freak. Autist - One who buries their secrets. Avant-Garde - A fascination with the trendy and new.
The Importance of Motivation By "Zoran Bekric" (zbekric@pplmail.com) Perhaps it's just my dramatic training coming through, but to me it seems self-evident that motivation is incredibly important. It is what defines a character and drives a story. MOTIVATION AND STORY In the classic formulation, 'drama is conflict.'
This is the Diablo clone with giant skill web that I mentioned. Here's a link to the interactive skill web: http://www.pathofexile.com/passive-skill-tree
Description from page: "Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves."