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sissij

These Wearables Are All About Neuroscience | Big Think - 0 views

  • Artist, writer, and experimental philosopher Jonathon Keats, fresh from his recent Reciprocal Biomimicry project, is back, and this time it’s wearable.
  • It’s clothing designed to alter one’s self-perception.
  • Wearing clothes that make you feel good isn’t new, of course, but Keats’ press release claims to be “applying cutting-edge neuroscience to millennia of costume history.”
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  • The bracelets can encourage the wearer to assume a “power pose,” boosting self-assurance through the release of testosterone.
  • Superego shades have irises that open and close in sync with the wearer’s breathing, raising his or her consciousness of his or her respiration.
  • Superego shoes offer heels whose height can be adjusted to ensure the wearer is always taller than anyone with whom he or she is speaking.
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    I think it is very interesting than even those wearable designs can be related to neuroscience. They seem to me that the two subjects are very far away. Those designs are very interesting as it combine some idea in science with artistic designs. As we learned in English when we were having a speech project, power pose is a standing position that can strengthen our confidence and persuasiveness. By having those clothing specially designed, it can force us into such position. I think this is a very fantastic idea. I really like the changing height high heel. As a short person, I know how people feel when they have to raise their heads to talk to people. --Sissi (3/12/2017)
Javier E

Skinner Marketing: We're the Rats, and Facebook Likes Are the Reward - Bill Davidow - T... - 0 views

  • the age of Skinnerian Marketing. Future applications making use of big data, location, maps, tracking of a browser's interests, and data streams coming from mobile and wearable devices, promise to usher in the era of unprecedented power in the hands of marketers, who are no longer merely appealing to our innate desires, but programming our behaviors.
  • In the 1930's, B. F. Skinner developed the concept of operant conditioning. He put pigeons and rats in Skinner boxes to study how he could modify their behavior using rewards and punishments.
  • Skinner's techniques of operant conditioning and his notorious theory of behavior modification were denounced by his critics 70 years ago as fascist, manipulative vehicles that could be used for government control.
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  • They were right about control but wrong about the controllers. Our Internet handlers, not government, are using operant conditioning to modify our behavior today.
  • we now know how to design cue, activity, and reward systems to more effectively leverage our brain chemistry and program human behavior.
  • The beauty of the Internet is that by combining big data, behavioral targeting, wearable and mobile devices, and GPS, application developers can design more effective operant conditioning environments and keep us in virtual Skinner boxes as long as we have a smart phone in our pockets.
  • Operant conditioning techniques will and are currently being used to program the behavior of susceptible Internet users -- young men who play MMORPG (Massively Multiplayer Online Role-Playing Games) for forty hours a week, women who commit hours to social networks, shoppers seeking the thrill of a deal, and poker players.
  • As smart devices become integrated into our lives, retailers who will know where we are standing in stores and fast food restaurants and bars will find ways to provide us with cues to trigger behaviors.
  • The real question is how many hundreds of millions of us will become susceptible to what I believe will prove to be history's most potent marketing techniques.
Javier E

Review: Vernor Vinge's 'Fast Times' | KurzweilAI - 0 views

  • Vernor Vinge’s Hugo-award-winning short science fiction story “Fast Times at Fairmont High” takes place in a near future in which everyone lives in a ubiquitous, wireless, networked world using wearable computers and contacts or glasses on which computer graphics are projected to create an augmented reality.
  • So what is life like in Vinge’s 2020?The biggest technological change involves ubiquitous computing, wearables, and augmented reality (although none of those terms are used). Everyone wears contacts or glasses which mediate their view of the world. This allows computer graphics to be superimposed on what they see. The computers themselves are actually built into the clothing (apparently because that is the cheapest way to do it) and everything communicates wirelessly.
  • If you want a computer display, it can appear in thin air, or be attached to a wall or any other surface. If people want to watch TV together they can agree on where the screen should appear and what show they watch. When doing your work, you can have screens on all your walls, menus attached here and there, however you want to organize things. But none of it is "really" there.
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  • Does your house need a new coat of paint? Don’t bother, just enter it into your public database and you have a nice new mint green paint job that everyone will see. Want to redecorate? Do it with computer graphics. You can have a birdbath in the front yard inhabited by Disneyesque animals who frolic and play. Even indoors, don’t buy artwork, just download it from the net and have it appear where you want.
  • Got a zit? No need to cover up with Clearsil, just erase it from your public face and people will see the improved version. You can dress up your clothes and hairstyle as well.
  • Of course, anyone can turn off their enhancements and see the plain old reality, but most people don’t bother most of the time because things are ugly that way.
  • Some of the kids attending Fairmont Junior High do so remotely. They appear as "ghosts", indistinguishable from the other kids except that you can walk through them. They go to classes and raise their hands to ask questions just like everyone else. They see the school and everyone at the school sees them. Instead of visiting friends, the kids can all instantly appear at one another’s locations.
  • The computer synthesizing visual imagery is able to call on the localizer network for views beyond what the person is seeing. In this way you can have 360 degree vision, or even see through walls. This is a transparent society with a vengeance!
  • The cumulative effect of all this technology was absolutely amazing and completely believable
  • One thing that was believable is that it seemed that a lot of the kids cheated, and it was almost impossible for the adults to catch them. With universal network connectivity it would be hard to make sure kids are doing their work on their own. I got the impression the school sort of looked the other way, the idea being that as long as the kids solved their problems, even if they got help via the net, that was itself a useful skill that they would be relying on all their lives.
cvanderloo

3 medical innovations fueled by COVID-19 that will outlast the pandemic - 0 views

  • When COVID-19 struck, mRNA vaccines in particular were ready to be put to a real-world test. The 94% efficacy of the mRNA vaccines surpassed health officials’ highest expectations.
  • DNA and mRNA vaccines offer huge advantages over traditional types of vaccines, since they use only genetic code from a pathogen – rather than the entire virus or bacteria.
  • Gene-based vaccines also produce precise and effective immune responses. They stimulate not only antibodies that block an infection, but also a strong T cell response that can clear an infection if one occurs.
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  • These devices can measure a person’s temperature, heart rate, level of activity and other biometrics. With this information, researchers have been able to track and detect COVID-19 infections even before people notice they have any symptoms.
  • Wearables can detect symptoms of COVID-19 or other illnesses before symptoms are noticeable. While they have proved to be capable of detecting sickness early, the symptoms wearables detect are not unique to COVID-19.
  • So a logical way to look for new drugs to treat a specific disease is to study individual genes and proteins that are directly affected by that disease.
  • But this idea of mapping the protein interactions of diseases to look for novel drug targets doesn’t apply just to the coronavirus. We have now used this approach on other pathogens as well as other diseases including cancer, neurodegenerative and psychiatric disorders.
Javier E

Opinion | Even the Best Smart Watch Might Be Bad for Your Brain - The New York Times - 0 views

  • one major downside to all this quantification: It can interfere with our ability to know our own bodies. Once you outsource your well-being to a device and convert it into a number, it stops being yours.
  • With my smart watch, sometimes I would wake up in the morning and check my app to see how I slept — instead of just taking a moment to notice that I was still tired
  • It’s an extension of our hustle-oriented culture, said the executive coach and performance expert Brad Stulberg, author of “The Practice of Groundedness.” “Our culture promotes the limiting belief that measurable achievement is the predominant arbiter of success, and these devices play right into that,
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  • The more I used my watch to monitor my stress, the higher my stress levels rose.
  • “It’s like you’re trying to win at this game instead of living your life. Instead of learning what your body feels like, you have a number.”
  • Add a social or competitive component, as in the fitness app Strava or the community features on Peloton, and the feelings of control and empowerment that fitness can foster can morph quickly into the opposite.
  • If it feels like an addiction, that’s because it can work similarly to smartphone and other digital addictions. Dependency is what these devices are designed to foster.
  • in fact, we very much can become compulsively fixated on these wearable devices — in a way that is akin to addiction.”
  • These devices don’t just record your behavior — they influence it and keep you coming back. You become dependent on external validation.
  • you can’t quantify your way to good health. The reality is much harder.
  • I know I got fitter. But I started to feel that my health wasn’t grounded in my own body anymore, or even in my mind.
  • Exercise wasn’t helping me rebound from pressure anymore; it was adding to it.
  • Of course these watches can be useful: for health data, reminding you to move more or maybe even that emergency call if you wind up falling in the woods. Many of us make better choices when we know we’re being watched.
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