How can we best assess the neuropsychological effects of violent video game play? | Pet... - 0 views
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Every time a research paper about violent video games makes it into the news, it feels like we’re in a time loop. Any claims that the study makes about the potential positive or (usually) negative effects of playing games tend to get over-egged to the point of ridiculousness.
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At best, the measures of aggression that are used in such work are unstandardised; at worst, the field has been shown to be riddled with basic methodological and analytical flaws. These problems are further compounded by entrenched ideologies and a reluctance from some researchers to even talk to their ‘adversaries’, let alone discuss the potential for adversarial collaborations
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All of this means that we’re stuck at an impasse with violent video games research; it feels like we’re no more clued up on what the actual behavioural effects are now than, say, five or ten years ago.
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