Super Mario Run's Not-So-Super Gender Politics - The New York Times - 0 views
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Super Mario Run begins, as does almost every Super Mario title, with Princess Peach becoming a hostage who must be rescued by Mario. Just before her ritual kidnapping, Peach invites Mario to her castle and pledges to bake him a cake. Upon her rescue, she kisses Mario. The game also includes a second female character, Toadette, whose job is to wave a flag before and after a race, like a character from “Grease.”
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But Super Mario Run relegates its female characters to positions of near helplessness. Peach and Toadette become playable only after you complete certain tasks, which makes the women in the game feel like prizes.
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Still, lots of girls and women play video games. There are more women over 30 who play video games than boys under 18 who play, according to the industry’s lobbying arm, the Entertainment Software Association. A Pew Research Center survey published last year found that almost 60 percent of girls between the ages of 13 and 17 are gamers.
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The gender stereotype is everywhere, even in the most popular games. I am astonished that I become so numb about this kind of story. I have just played this game recently and I didn't feel anything weird or strange. It shows how deep this kind of stereotype is planted in my brain. I subconsciously put this kind of story into the category of normal. What we feel is common or right might not be correct in another person's perspective. It is always mind-blowing to see that how unusually or inappropriate something I think is normal can be. --Sissi (12/22/2016)