Turnitin iPad app - FAQ - 0 views
Digital Literacy: Why adaptability is key - Chimera EDUCATION - 0 views
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"Give students a chunk of time without instruction to explore a new tech program before using it. Encourage students to use online resources to figure the program out. Create a backchannel discussion or an online forum where students can post links to helpful resources or ask questions. Encourage your tech savvy students who get it faster than the others to monitor the boards and answer questions electronically. Using an electronic forum with delayed responses instead of face-to-face assistance will encourage adaptability and eliminate the possibility that a tech-light student will sit back and let the tech-savvy student fix the problem or do the work. To avoid frustration, stop after 15 minutes and distribute a self-assessment rubric on adaptability (see my example below). Debrief with students about their experiences. For those who fall in the flexible and adaptable category, what strategies did they use to navigate through unfamiliar interfaces? For those who didn't, how can they improve their experience for the next time?"
Games in Education May Never Be Mainstream | Games in Education | MediaCommons Press - 0 views
Taking Games in Libraries Seriously | Games in Education | MediaCommons Press - 0 views
This Is Not a Game (It's a Class): Lessons Learned From An In-Class Alternate Reality G... - 0 views
Learning (together) with games - Civilization and Empire | Games in Education | MediaCo... - 0 views
Gaming the future of higher education | Games in Education | MediaCommons Press - 0 views
iPadEdTech: Digital Portfolios in Google Apps for Education - 0 views
Coursera.org - 0 views
The Padagogy Wheel - 0 views
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