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Laura Sederberg

"Got Skills?" Why Online Competency-Based Education Is the Distruptive Innovation for H... - 0 views

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    "A true workforce solution, competency-based education has the potential to bridge the widening gap between traditional post-secondary education and the workforce."
Laura Sederberg

Three Domains of Learning - Cognitive, Affective, Psychomotor - The Second Principle - 0 views

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    What are the differences between the cognitive, affective, and psychomotor taxonomies? There are three main domains of learning and all teachers should know about them and use them to construct lessons. These domains are cognitive (thinking), affective (emotion/feeling), and psychomotor (physical/kinesthetic). Each domain on this page has a taxonomy associated with it.
csharrio

Thinking about Accreditation in a Rapidly Changing World - 0 views

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    Competency Based Education, Direct Assessment and evolving accreditation questions....It's not when but how quickly will the DOE and accrediting agencies shift their position on seat time to competency based curriculum for purposes of both accreditation and federal aid...
csharrio

Videos Find Their Place In and Out of the Classroom - 0 views

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    Among today's students, videos as an educational tool are as expected as textbooks. A new study has found that 68 percent of students watch videos in class, and 79 percent watch them on their own time, outside of class, to assist in their learning.
csharrio

Learning Registry | sharing what we know - 1 views

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    The is a new approach to capturing, connecting and sharing data about learning resources available online with the goal of making it easier for educators and students to access the rich content available in our ever-expanding digital universe. Today large collections of learning resources sit online, waiting to be accessed.
csharrio

LightSide | Automated support for student writing - 0 views

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    A Sneak Peek at the future. Turnitin Purchases LightSide: LightSide Labs is an educational technology company dedicated to improving student writing skills. Our tools provide automated feedback on student writing, redefining the role of automated assessment in the K-12 and higher education classroom.
csharrio

College Open Textbooks - Open Textbook Content - 0 views

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    Funded by The William and Flora Hewlett Foundation, College Open Textbooks is a collection of colleges, governmental agencies, education non-profits, and other education-related organizations that are focused on the mission of driving the awareness and advocacy for open textbooks.
Laura Sederberg

Research: When it Comes to Visual Activities, Video Gamers Learn Faster -- Campus Techn... - 0 views

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    Gaming Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities. The results suggest that video game playing not only improves player performance but also builds up the capacity to improve performance.
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