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karen sipe

Join iCivics | iCivics - 1 views

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    This site has free computer games to put a fun spinon learning about government. This site is an expanded version of an earlier site called OurCourts.org. Games on icivics include "Do I Have a Right", in which the player runs a virtual firm specializing in constitutional law; "Executive Command," which offers a chance to play president; "Supreme Decision," about the Supreme Court; "Branches of Power," which gives the player control of all three brances of government; and "Law Craft," in which the player is a member of Congress. The Icivics program is based on Georgetown University Law School. The online role-playing games on Icivis are free, teacher-friendly, and effective--and it has been found that kids like them so much that they play them at home.
Lauri Brady

Classcraft - Make learning an adventure - 0 views

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    "Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year."
Lauri Brady

Instructional Technology - Grand Island Public Schools - 1 views

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    "Grand Island Public Schools recognizes the critical role that technology plays in educating children for the future. In order to be productive citizens in society, students must possess the skills to be contributing members in an information-rich technology environment. In accordance with state and national instructional technology standards, Grand Island Public Schools learners will be provided the skills and implementation opportunities which will enable them to: 1. use a variety of information technologies and applications. 2. develop positive attitudes toward the social impact of technology and apply ethical and legal principles to the use of information technologies. 3. develop strategies to utilize information technologies to search for, locate, and access information. 4. use a variety of media to communicate, collaborate, publish, and interact with experts, peers, and other audiences. 5. organize, prepare and present ideas and information utilizing information technologies. 6. solve problems utilizing a variety of information technologies "
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