Group items matching
in title, tags, annotations or urlDiscovery Education--Yugoslavia: Death Of A Nation - 0 views
Understanding Government - 0 views
Education World: Plan a Pi Day Party for - 0 views
Education World: Lesson: Adjective Art - 1 views
Sports and Science - 1 views
Understanding Probability - 0 views
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Students will: 1. learn what probability is, 2. learn different ways to express probability numerically: as a ratio, a decimal, and a percentage, and 3. learn how to solve problems based on probability. The class will need the following: 1. Begin the lesson by asking students to define probability (the likelihood or chance that a given event will occur).
How Does it End? A Lesson in Creativity - 0 views
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A lesson plan using a drawing program on the computer (or by hand!) for children to create their own endings to a story that is read to them...except for the ending!
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Great ways to use problem solving and critical thinking skills in a creative way! - Stephanie Jones HS Art
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Arts & Humanities --Language Arts --Literature --Visual Arts Educational Technology [facebookbadge] Brief Description Students use drawing software, such as Paint or AppleWorks, to draw, or write and draw, their own endings to a read-aloud story. Objectives Students will draw or write and draw a new ending to a story.
1984 Extension Project - 0 views
Education World: Creating a Poetry Collection - 0 views
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Subject(s) Literature Language Arts Technology Grade Adaptable for all grade levels Brief Description In this lesson, which encourages students to think about the sounds of poems and to enjoy reading them, students use lip-syncing software to produce an animated talking head. Objectives Students will develop their enjoyment and appreciation of the sound of poetry.
Discovery Education--Viking Discoveries - 1 views
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This lesson combines a hands-on activity (making a model of a Viking ship), internet skills (web searches), and cooperative learning/discussions to study the ancient Vikings. The boat building activity will also draw students in with the good-natured competition of sailing their models and rating how they did. Journal entries and guided discussions and research add to the involvement of the students with the subject.
Lesson Plan Booster: Is Truth Stranger Than Fiction? - 0 views
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Literature is alive with iconic characters known around the world for their incredible exploits and heroic actions. James Bond and Sherlock Holmes are such characters. Less well known are the life stories of some of the authors of famous fiction. Many of these authors had real-life adventures that rivaled those of the fictional characters they created. Use the following discussion guide to explore with students how biographical information can influence fiction. Grade Level: 9-12 Student learning objectives: Students will be able to see how real-life experiences help an author to shape a fictional character he or she is creating. These experiences often form the basis for many of the plots involving these characters.
Tunnels; Underground Marvels - 0 views
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