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Rhys Daunic

Popcorn.js | Examples of Popcorn Movies - 0 views

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    "Popcorn.js is an HTML5 media framework written in JavaScript for filmmakers, web developers, and anyone who wants to create time-based interactive media on the web. Popcorn.js is part of Mozilla's Popcorn project."
Rhys Daunic

Mozilla launches Popcorn Maker 1.0 video editor | ITProPortal.com - 0 views

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    "Mozilla has released Popcorn Maker 1.0, a free-to-use, web-based video editor. The Internet application enables non-programmers to enhance and annotate videos with supplementary content, such as Google Maps, Twitter hashtags and Wikipedia entries. For example, a real-time map can be embedded into the actual video. "
Rhys Daunic

Storify Project: The right to remix (with image, tweets) - 0 views

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    What role does Creative Commons play in copyright and online remixing?
Rhys Daunic

Storify: PBS Digital Studios and the Mister Rogers Remix "Garden of Your Mind" -- a loo... - 0 views

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    Uses Storify to capture the release of a Mister Rogers remix video.
Rhys Daunic

Mozilla Popcorn Story Camp: Remix Overview - 0 views

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    Nice introduction to the idea of remixing web content.
Rhys Daunic

Meograph: Four-dimensional storytelling - 0 views

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    Educational examples of Meographs. Meograph allows sequencing of content but not editing of content. You can layer content in a formatted way (location, time, annotations, and narration). You can record narration. It plays through like a movie with interactive live links and features.
Rhys Daunic

National Ed Tech Plan 2016 | Renee Hobbs at the Media Education Lab - 0 views

  • Of course, “to remain globally competitive and develop engaged citizens, our schools should weave 21st century competencies and expertise throughout the learning experience. These include the development of critical thinking, complex problem solving, collaboration, and adding multimedia communication into the teaching of traditional academic subjects.”
  • media literacy.
  • we engaged in peer-connected learning that highlighted 21st century skills and made an impact on our community.” What a refreshing thing to read in a government document!
  • ...7 more annotations...
  • The report distinguishes between “active” and “passive” technology use, noting that some students get to use technology to create, design, build, explore, and collaborate, while other simply use technology to consume media passively, work through boring adaptive learning tutorials or take online tests.
  • Project-based learning is lionized in this plan as teachers “create an engaging and relevant lesson that requires students to use content knowledge and critical thinking skills” by asking students “to solve a community problem by using technology
  • When students use social networking platforms to gather information and suggestions of resources, and then draft and present their work by using animated presentation software or through multimedia formats such as videos and blogs, this work is authentic and meaningful to learners and community members alike.
  • Teachers must see themselves as curators, guides, facilitators, co-learners and motivators. The plan calls for professional learning and development programs to support and develop educators’ identities as fluent users of technology. That’s a topic of dearly valued importance to me. Our work with the
  • “A critical aspect of ensuring that young Americans learn appropriate digital literacy skills is equipping educators at all levels with the same skills. To that end, URI offers a graduate certificate in digital literacy for graduate students, classroom teachers, librarians, and college faculty. By targeting a broad audience to participate in the program, URI is expanding the number of educators with the professional capacity to help students to learn, access, analyze, create, reflect, and take action using digital tools, texts, and technologies in all aspects of their lives.”
  • To help support learning transfer between learning at school and learning in the home, BYOD approaches may offer real affordances for learners.
  • non-cognitive competencies including forming relationships, self-awareness, control of impulsivity, and caring about oneself and others.
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