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Rhys Daunic

Core Common Standards: Research and Media Skills Note - 0 views

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    Research and media skills:  research and media skills blended into the Standards as a wholeTo be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, and report on information and ideas, to conduct original research in order to answer questions or solve problems, and to analyze and create a high volume and extensive range of print and nonprint texts in media forms old and new. The need to conduct research and to produce and consume media is embedded into every aspect of today's curriculum. In like fashion, research and media skills and understandings are embedded throughout the Standards rather than treated in a separate section.
Rhys Daunic

National Ed Tech Plan 2016 | Renee Hobbs at the Media Education Lab - 0 views

  • Of course, “to remain globally competitive and develop engaged citizens, our schools should weave 21st century competencies and expertise throughout the learning experience. These include the development of critical thinking, complex problem solving, collaboration, and adding multimedia communication into the teaching of traditional academic subjects.”
  • media literacy.
  • we engaged in peer-connected learning that highlighted 21st century skills and made an impact on our community.” What a refreshing thing to read in a government document!
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  • The report distinguishes between “active” and “passive” technology use, noting that some students get to use technology to create, design, build, explore, and collaborate, while other simply use technology to consume media passively, work through boring adaptive learning tutorials or take online tests.
  • Project-based learning is lionized in this plan as teachers “create an engaging and relevant lesson that requires students to use content knowledge and critical thinking skills” by asking students “to solve a community problem by using technology
  • When students use social networking platforms to gather information and suggestions of resources, and then draft and present their work by using animated presentation software or through multimedia formats such as videos and blogs, this work is authentic and meaningful to learners and community members alike.
  • Teachers must see themselves as curators, guides, facilitators, co-learners and motivators. The plan calls for professional learning and development programs to support and develop educators’ identities as fluent users of technology. That’s a topic of dearly valued importance to me. Our work with the
  • “A critical aspect of ensuring that young Americans learn appropriate digital literacy skills is equipping educators at all levels with the same skills. To that end, URI offers a graduate certificate in digital literacy for graduate students, classroom teachers, librarians, and college faculty. By targeting a broad audience to participate in the program, URI is expanding the number of educators with the professional capacity to help students to learn, access, analyze, create, reflect, and take action using digital tools, texts, and technologies in all aspects of their lives.”
  • To help support learning transfer between learning at school and learning in the home, BYOD approaches may offer real affordances for learners.
  • non-cognitive competencies including forming relationships, self-awareness, control of impulsivity, and caring about oneself and others.
Rhys Daunic

Jonathan Franzen: what's wrong with the modern world | Books | The Guardian - 0 views

    • Rhys Daunic
       
      ...of education
  • We're told that, to remain competitive economically, we need to forget about the humanities and teach our children "passion" for digital technology and prepare them to spend their entire lives incessantly re-educating themselves to keep up with it.
  • will be able to laugh even better then
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  • now people know the product of two times two so exactly that in a hundred years they won't be able to figure it out.
  • the new infernal machine seems increasingly to obey nothing but its own developmental logic, and it's far more enslavingly addictive, and far more pandering to people's worst impulses, than newspapers ever were.
  • Amazon wants a world in which books are either self-published or published by Amazon itself, with readers dependent on Amazon reviews in choosing books, and with authors responsible for their own promotion
  • The work of yakkers and tweeters and braggers, and of people with the money to pay somebody to churn out hundreds of five-star reviews for them, will flourish in that world. But what happens to the people who became writers because yakking and tweeting and bragging felt to them like intolerably shallow forms of social engagement? What happens to the people who want to communicate in depth, individual to individual, in the quiet and permanence of the printed word, and who were shaped by their love of writers who wrote when publication still assured some kind of quality control and literary reputations were more than a matter of self-promotional decibel levels?
  • (already one-third of all online product reviews are said to be bogus)
  • "dehumanised" doesn't mean "depopulated"
  • And so today, 53 years later, Kraus's signal complaint – that the nexus of technology and media has made people relentlessly focused on the present and forgetful of the past
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      "Present Shock"
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    "If you read Kraus's sentences more than once, you'll find that they have a lot to say to us in our own media-saturated, technology-crazed, apocalypse-haunted historical moment."
Rhys Daunic

Connected Learning - 0 views

  • Connected learning is when you’re pursuing knowledge and expertise around something you care deeply about, and you’re supported by friends and institutions who share and recognize this common passion or purpose. Click here to learn more about the connected learning model and the research that supports it.
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    "About Connected Learning Connected learning is when you're pursuing knowledge and expertise around something you care deeply about, and you're supported by friends and institutions who share and recognize this common passion or purpose. Click here to learn more about the connected learning model and the research that supports it. Read More >"
Rhys Daunic

Welcome - The Brooklyn Strategist - Game Center, Cafe, Social Club - New York - 0 views

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    "At The Brooklyn Strategist, we love games! Our unique atmosphere is a great place to enjoy strategy, community and competition through interactive board- and card-games. It is a place to play, learn, think creatively, socialize and strategize against an opponent or with team members. We are pleased to offer afternoon clubs to kids (7+ years old), tweens, teens and adults and look forward to providing our community with a space that promotes fun, interaction and learning. "
Rhys Daunic

Science 360 for iPad - 0 views

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    The National Science Foundation's (NSF) Science360 for iPad provides easy access to engaging science and engineering images and video from around the globe and a news feed featuring breaking news from NSF-funded institutions. Content is either produced by NSF or gathered from scientists, colleges and universities, and NSF science and engineering centers.
Rhys Daunic

Teacher Recommended: 50 Favorite Classroom Apps | MindShift | KQED News - 0 views

  • Luhtala is hearing educators and their students describe what they want to do and then how they chose a tech tool to make that happen. “They’re talking about what kids are doing in the classroom far more than they are about the devices and the apps,”
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    "Luhtala is hearing educators and their students describe what they want to do and then how they chose a tech tool to make that happen. "They're talking about what kids are doing in the classroom far more than they are about the devices and the apps,""
Rhys Daunic

Hack for Change - National Day of Civic Hacking - 0 views

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    National Day of Civic Hacking is a national event that will take place June 1-2, 2013, in cities across the nation. The event will bring together citizens, software developers, and entrepreneurs from all over the nation to collaboratively create, build, and invent new solutions using publicly-released data, code and technology to solve challenges relevant to our neighborhoods, our cities, our states and our country.
Rhys Daunic

IPads in the classroom: The right way to use them, demonstrated by a Swiss school. - Sl... - 0 views

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    Most of the apps on the iPads for the lower grades are aimed at creating and expressing ideas. In addition to Explain Everything, they include MyStory, iMovie, Animation HD, Google Earth, Book Creator, Show Me, Brushes, and Comic Life. They also feature Follett Reader and Overdrive, two subscription-based services to digital book collections.
Rhys Daunic

Web Privacy, and How Consumers Let Down Their Guard - NYTimes.com - 0 views

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    despite how much we say we value our privacy - and we do, again and again - we tend to act inconsistently.
Rhys Daunic

The Critical Media Project - 0 views

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    "The Critical Media Project is designed to serve high school instructors and other educators who seek to incorporate media literacy into the classroom. The site contains a wide range of media artifacts that explore the politics of identity across issues of race and ethnicity, class, gender and sexuality. "
Rhys Daunic

About CoSN | CoSN - 0 views

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    "The Consortium for School Networking (CoSN) is the premier professional association for school system technology leaders. For over two decades, CoSN has provided leaders with the management, community building and advocacy tools essential for success. Today the CoSN community represents nine million students in school districts nationwide and continues to grow as a powerful and influential voice in K-12 education."
Rhys Daunic

Unity - Game engine, tools and mulitplatform - 0 views

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    "Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community."
Rhys Daunic

Arduino - HomePage - 0 views

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    Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
Rhys Daunic

Podcast: Douglas Rushkoff on Brian Lehrer Show - Shocked by the Now - 0 views

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    Douglas Rushkoff, media thinker and author of Present Shock: When Everything Happens Now, joins to discuss his new book and the idea that we no longer plan for the future, but instead spend our time grappling with the immediate.
Rhys Daunic

Technology Integration Matrix - 0 views

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    A grid of tools and activities organized by different student user experiences and types of learning involved. 
Rhys Daunic

The Coming Revolution in Public Education - John Tierney - The Atlantic - 0 views

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    Critics of the contemporary reform regime argue that these initiatives, though seemingly sensible in their original framing, are motivated by interests other than educational improvement and are causing genuine harm to American students and public schools.
Rhys Daunic

Meograph Educational Archives - 0 views

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    Educational examples of Meographs. Meograph allows sequencing of content but not editing of content. You can layer content in a formatted way (location, time, annotations, and narration). You can record narration. It plays through like a movie with interactive live links and features.
Rhys Daunic

Mozilla launches Popcorn Maker 1.0 video editor | ITProPortal.com - 0 views

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    "Mozilla has released Popcorn Maker 1.0, a free-to-use, web-based video editor. The Internet application enables non-programmers to enhance and annotate videos with supplementary content, such as Google Maps, Twitter hashtags and Wikipedia entries. For example, a real-time map can be embedded into the actual video. "
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