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roland legrand

The economics of video games - 0 views

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    "Bloomfield is working on a platform, called the Synthetic Economy Research Environment, that could enable economists to produce games that simulate large-scale economic phenomenon like a central bank." I often wondered whether professor Robert Bloomfield (Johnson School of Management at Cornell University) was still involved in virtual worlds research. He was the charismatic host of the rather high-brow Metanomics talk-show in Second Life. Now I got my answer, via Brad Plumer who published a post about the economics of video games on Wonkblog at The Washington Post. 
roland legrand

Drone Journalism Lab - 0 views

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    "Links, thoughts and research into using drones, UAVs or remotely piloted vehicles for journalism at the Drone Journalism Lab at the University of Nebraska-Lincoln's College of Journalism and Mass Communications.   "
roland legrand

From Self-Flying Helicopters to Classrooms of the Future - The Chronicle of Higher Educ... - 0 views

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    "What do self-piloting helicopters have to do with the growing movement to transform education online? A day spent with Mr. Ng here at Coursera's offices, with the aim of getting a sense of the company's culture and the ideas that make up its DNA, helped answer that question. It turns out that the links between artificial-intelligence researchers and MOOC's run deep. "
roland legrand

http://www.nber.org/public_html/confer/2011/MECf11/Baldwin.pdf - 0 views

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    Richard Baldwin: a research paper about supply chains in the age of globalization 
roland legrand

Vision | Fluid Interfaces - 0 views

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    "Our group designs new interfaces that integrate digital content in people's lives in more fluid and seamless ways. Our aim is to make it easier and more intuitive to benefit from the wealth of useful digital information and services. " Pattie Maes and her group at MIT, lots of fascinating projects here, often making me think 'why isn't this ubiquitous right now already?' One of the reasons might be 'the economy, stupid' - like the idea of being able to swipe a file from one mobile app to another, seamlessly.  But eventually we'll get there. The future is fluid. 
roland legrand

Do we get more happiness from virtual worlds than from real good news? - 0 views

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    An academic study co-authored last year by leading virtual world academic Edward Castronova suggests that people get more happiness from being in Second Life than they do from good news in their real life.  Wagner James Au on New World Notes says this is probably also true for other virtual environments, not onlt for Second Life. He also points to the bigger question of the shifting boundaries between virtual and real.  Social media help extend immersive experiences to so-called real world networks. Virtual money is convertible in real money, and solidarity actions for real world issues can start out in virtual environments.  Manuel Castells says we live in a cultural of virtual reality - I think the deconstruction of the boundaries between real and virtual is becoming fairly obvious. Virtual is not some exclusive feature of 3D environments, and reality is ever more being augmented and digitally annotated.
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