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Ashley Taylor

Facebook | Home - 0 views

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    internet profile
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tangoa24

The Growing Importance of Blogs - In the News - The Research Center on Computing & Soci... - 0 views

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    I thought this was interesting article discussing the growing importance of blogs.  I am still skeptical about the blogging world, but that could be because (as this article points out) it did not exist a few years ago.  I thought it might be a quick and interesting read for others interested in blogging.
Laura DePamphilis

4.01: Who Am We? - 0 views

  • What has she found? That the Internet links millions of people in new spaces that are changing the way we think and the way we form our communities. That we are moving from "a modernist culture of calculation toward a postmodernist culture of simulation." That life on the screen permits us to "project ourselves into our own dramas, dramas in which we are producer, director, and star.... Computer screens are the new location for our fantasies, both erotic and intellectual. We are using life on computer screens to become comfortable with new ways of thinking about evolution, relationships, sexuality, politics, and identity." Turkle's own metaphor of windows serves well to introduce the following samplings from her new book. Those boxed-off areas on the screen, Turkle writes, allow us to cycle through cyberspace and real life, over and over. Windows allow us to be in several contexts at the same time - in a MUD, in a word-processing program, in a chat room, in e-mail. "Windows have become a powerful metaphor for thinking about the self as a multiple, distributed system," Turkle writes. "The self is no longer simply playing different roles in different settings at different times. The life practice of windows is that of a decentered self that exists in many worlds, that plays many roles at the same time." Now real life itself may be, as one of Turkle's subjects says, "just one more window."
    • Bill Wolff
       
      I really like how Turkle is setting up her discussion here. The windows metaphor is a wonderful move into the discussion of how different spaces encourage/result in multiple representations of identity. Though published in 1996, we can see this today in Facebook, MySpace, and LinkedIn spaces, as well as how and where we blog.
  • ender-swapping on MUDs is not a small part of the game action. By some estimates, Habitat, a Japanese MUD, has 1.5 million users. Habitat is a MUD operated for profit. Among the registered members of Habitat, there is a ratio of four real-life men to each real-life woman. But inside the MUD the ratio is only three male characters to one female character. In other words, a significant number of players, many tens of thousands of them, are virtually cross-dressing.
    • dracmere
       
      People do this on current online games such as Everquest and World of Warcraft
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  • In the games in the Sim series (SimCity, SimLife, SimAnt, SimHealth), you try to build a community, an ecosystem, or a public policy. The goal is to make a successful whole from complex, interrelated parts. Tim is 13, and among his friends, the Sim games are the subject of long conversations about what he calls Sim secrets. "Every kid knows," he confides, "that hitting Shift-F1 will get you a couple of thousand dollars in SimCity." But Tim knows that the Sim secrets have their limits. They are little tricks, but they are not what the game is about. The game is about making choices and getting feedback. Tim talks easily about the trade-offs in SimCity - between zoning restrictions and economic development, pollution controls and housing starts.
    • sunflower123
       
      Not only are these games fun and help you to escape from your daily stressful activities of life to a fun world where you can create whatever you feel makes you happy for that day. But it also teachs you about being apart of your community, how to spend money and being apart of the ecosystem, setting goals for yourself and making smart choices while recieving positive feedback. And what can be better then learning while having fun doing it?
    • coffma46
       
      This is true that during adolescence, relationships do come rapidly without notice. The virtual space for adolescence does become intense and scary at times that the person may not realize what has been going on.
  • Relationships during adolescence are usually bounded by a mutual understanding that they involve limited commitment. Virtual space is well suited to such relationships; its natural limitations keep things within bounds. As in Thomas Mann's The Magic Mountain, which takes place in the isolation of a sanatorium, relationships become intense very quickly because the participants feel isolated in a remote and unfamiliar world with its own rules. MUDs, like other electronic meeting places, can breed a kind of easy intimacy. In a first phase, MUD players feel the excitement of a rapidly deepening relationship and the sense that time itself is speeding up. "The MUD quickens things. It quickens things so much," says one player. "You know, you don't think about it when you're doing it, but you meet somebody on the MUD, and within a week you feel like you've been friends forever."
    • Aaron D
       
      I scary to think how on point this really is. I myself figure to be a less technology influenced person. But when I sit back I am sharper, I rely, and inovate self-efficiantcy due to these "windows."
  • People accept the idea that certain machines have a claim to intelligence and thus to their respectful attention. They are ready to engage with computers in a variety of domains. Yet when people consider what if anything might ultimately differentiate computers from humans, they dwell long and lovingly on those aspects of people that are tied to the sensuality and physical embodiment of life. It is as if they are seeking to underscore that although today's machines may be psychological in the cognitive sense, they are not psychological in a way that comprises our relationships with our bodies and with other people. Some computers might be considered intelligent and might even become conscious, but they are not born of mothers, raised in families, they do not know the pain of loss, or live with the certainty that they will die.
    • anonymous
       
      This comment is extremely interesting because I always thought that machines like computers are psychological in the sense that they comprises our relationships. Computers are the very things that can destroy and built relationship based on the idea that computers allow us to be intrapersonal and interpersonal
  • What is virtual gender-swapping all about? Some of those who do it claim that it is not particularly significant. "When I play a woman I don't really take it too seriously," said 20-year-old Andrei. "I do it to improve the ratio of women to men. It's just a game." On one level, virtual gender-swapping is easier than doing it in real life. For a man to present himself as female in a chat room, on an IRC channel, or in a MUD, only requires writing a description. For a man to play a woman on the streets of an American city, he would have to shave various parts of his body; wear makeup, perhaps a wig, a dress, and high heels; perhaps change his voice, walk, and mannerisms. He would have some anxiety about passing, and there might be even more anxiety about not passing, which would pose a risk of violence and possibly arrest. So more men are willing to give virtual cross-dressing a try. But once they are online as female, they soon find that maintaining this fiction is difficult. To pass as a woman for any length of time requires understanding how gender inflects speech, manner, the interpretation of experience. Women attempting to pass as men face the same kind of challenge.
    • Kelly Burns
       
      I think it is very bizarre that people actually do gender-swapping and play a different role. It is crazy that people can go home and act like they are a different gender.
  • A 21-year-old college senior defends his violent characters as "something in me; but quite frankly I'd rather rape on MUDs where no harm is done." A 26-year-old clerical worker says, "I'm not one thing, I'm many things. Each part gets to be more fully expressed in MUDs than in the real world. So even though I play more than one self on MUDs, I feel more like 'myself' when I'm MUDding." In real life, this woman sees her world as too narrow to allow her to manifest certain aspects of the person she feels herself to be. Creating screen personae is thus an opportunity for self-expression, leading to her feeling more like her true self when decked out in an array of virtual masks.
    • Laura DePamphilis
       
      I think this is really spooky and weird that people try to be different people and act crazy than what they would normally do in real life. That comment on "rather raping on MUDS" is just horrible to me. Even though he says "there is no harm done" it is still gross to me that people think like that. Just because it is on the computer and not the real world, its wrong to me. I can see how people like to act like differnt people towards MUDS, and can allow their "self" to be expressed, but I think some people get way too wrapped up in this sort of virtual world.
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    technology and people
Lauren Mecum

Robby Redcheeks Photography - 0 views

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    This is my brother's photography website. He has been involved with photography all my life and I have become to appreciate the art. He enjoys all types of photography but he mostly does band photography. He is a popular name in the Hardcore music industry of Philadelphia.
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    My brohter knows a great deal about how technology can take a hold of your life. He begin taking pictures with a manual camera, but his photography has stemmed to digital. He is constantly researching and finding new technologies that can benifit his art. He feels hardcore music and band photography don't get the credit they deserve. Technologies, like the Internet, lets bands and hardcore music expose their talent to the world and open peoples eyes to something different.
Lauren Mecum

CNET and Yahoo Broadly Expand Editorial and Ad Relationship | Kara Swisher | BoomTown |... - 0 views

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    CnEt and Yahoo are working together to produce news, blogs and reviews. The partnership will hopefully bring popularity and help sell products. It was a big agreement and win for CNET.
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    There are constantly ads across the internet that we are exposed to. Many organizations say they are doing it to make news and the consumer happy, but I think they are really looking for a profit. How many ads do we really see when we surf the net? Its alitle scary to think about, because I'm probably being influenced by htem without even knowing.
daydreamr97

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Heather Wenzel

AOL.com - Welcome to AOL - 0 views

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Jemone Paul

Global Surgical Sutures Market Player's Analysis Forecast 2020- 2026 - The Courier - 0 views

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    Global Surgical Sutures Market offers an overview of Upcoming and existing market trends, drivers, Restraints, and also offers a point of view for important Segments. Our organization covers all the key points required for your Research Study. The market research includes historical and forecast market data, demand, application details, price, trends, and company shares of the leading Surgical Sutures by geography
Jemone Paul

Global Corona Virus Test Kits Market Dynamics, Drivers, Restraints and Opportunity 2020... - 0 views

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    Syndicate Market Research's Latest Report 'Global Corona Virus Test Kits Market 2020' Analyses Research Methodology overview including Primary Research, Secondary Research, Company Share Analysis, Model ( including Demographic data, Macro-economic indicators, and Industry indicators: Expenditure, infrastructure, sector growth, and facilities ), Research Limitations and Revenue Based Modeling. Company share analysis is used to derive the size of the global market. As well as a study of revenues of companies for the last three to five years also provides the base for forecasting the market size (2020- 2026 ) and its growth rate. Key Competitors included are Qiagen (Germany), Roche (Switzerland), Seegene (South Korea), Solgent (South Korea), Curetis (Germany), Kurabo (Japan), Mologic (UK), Thermo Fischer (UK), MD Solutions, Mylab, Pishtaz Teb Zaman Diagnostics, Abbott, BioMednomics, Getein Biotech, GenMark Diagnostics
Jemone Paul

Global Home Insurance Market Sweeping Trends, In-Depth Analysis And Forecast 2026 - 0 views

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    The home insurance market report has analyzed the market using various marketing tools such as Porter's Five Forces Analysis, player positioning analysis, SWOT analysis, market share analysis, and value chain analysis. In Porter's Five Forces analysis, the market dynamics and factors such as the threat of substitute for home insurance, threat of new entrants in the home insurance market, bargaining power of buyers, bargaining power of suppliers to home insurance providing companies, and internal rivalry among the home insurance providers are analyzed to provide the readers of the report with a detailed view of the market current dynamics.
Jemone Paul

Global Linux Operating System Market Report | The demand for the will drastically incr... - 0 views

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    Linux Operating System Market Report study provides a crucial view on the linux operating system by segmenting the market based on type, application, and region. All the segments of linux operating system market have been analyzed based on present and future trends and the market is estimated from 2020 to 2026. This report will identify dominating sub-segments in terms of revenue contribution for the base year as well as during the forecast period. The fastest-growing sub-segments with its major growth driving factors are also presented in the report. Based on Type, global linux operating system market is bifurcated into User Mode, Kernel Mode. Detailed qualitative as well as quantitative type segment analysis will be provided in the report from 2016 to 2026. Based on Application market is segmented into Company, Individual. Trend analysis amongst the application will be provided in detail.
Jemone Paul

Global Digital Education Publishing Market Growth, Trends, Shares and Revenue Forecast ... - 0 views

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    Digital Education Publishing Market study provides a decisive view on the digital education publishing by segmenting the market based on type, application, and region. All the segments of the digital education publishing market have been analyzed based on present and future trends. The data for the market and its segments are forecast for 2020 to 2026. The report has identified the segments contributing most to the overall market growth in terms of revenue along with the factors boosting their growth.
Jemone Paul

Global Intelligent Software Assistant Market Potential growth, attractive valuation mak... - 0 views

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    Intelligent Software Assistant Market report also provides an in-depth analysis of different drivers, restraints and opportunities in the intelligent software assistant Market. Key drivers are discussed in the report, along with its impact on the growth of this industry during the historic period as well as throughout the forecast years. The report will also help all the prospective readers to identify major restraining factors for the industry participants. As well, major growth opportunities prevailing in the industry will help understand the rapidly changing dynamics of industry and plan for the future strategies accordingly.
Jemone Paul

Global Dance Studio Software Market System Production, Revenue and Shares 2020 - 0 views

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    Dance Studio Software Market:- The primary sources involves the industry experts from the Global Dance Studio Software Market including the management organizations, processing organizations, analytics service providers of the industries value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.
Jemone Paul

Global Adventure Tourism Market Industry Business Outlook, Revenue, Trends and Forecas... - 0 views

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    global Adventure Tourism Systems market offers an overview of the existing market trends, metrics, drivers, and restrictions and also offers a point of view for important segments. The report also tracks product and services demand growth forecasts for the market. There is also to the study approach a detailed segmental review. A regional study of the global Adventure Tourism Systems industry is also carried out in North America, Latin America, Asia-Pacific, Europe, and the Near East & Africa. The report mentions growth parameters in the regional markets along with major players dominating the regional growth.
Jemone Paul

Global Construction software Market Development and trends, innovations, CAPEX cycle an... - 0 views

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    Construction software Market report covers forecast and analysis for the construction software market on a global and regional level. The study provides historic data from 2016 to 2019 along with a forecast from 2020 to 2026 based on revenue (USD Million). The study includes drivers and restraints for the construction software market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the construction software market on a global as well as regional level.
Jemone Paul

Global Manufacturing Operations Management Software Market By Product Types, End-Users,... - 0 views

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    Manufacturing Operations Management Software Market Report study provides a crucial view on the manufacturing operations management software by segmenting the market based on component, application, and region. All the segments of manufacturing operations management software market have been analyzed based on present and future trends and the market is estimated from 2020 to 2026. This report will identify dominating sub-segments in terms of revenue contribution for the base year as well as during the forecast period. The fastest-growing sub-segments with its major growth driving factors are also presented in the report.
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