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helloglobaltech

Certified Chatbot Developer™ | Global Tech Council | globaltechcouncil.org - 0 views

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    Certified Chatbot Developer™ focusses on the core concepts of Chatbots. The certification aims to let individuals test their understanding of how the chatbots are created and developed
helloglobaltech

Certified Virtual Reality Developer™ - Globaltech Council - 0 views

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    Certified Virtual Reality Developer™ certification focuses on testing the skills needed to develop world-class Virtual Reality.
arunaraayala

Microsoft to Invest Over $1 Billion a Year on Cyber-Security - Locality News - 0 views

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    Microsoft Corporation will continue to capitalize over $1 billion yearly on cyber-security research and development 
helloglobaltech

How Entrepreneurs Can Benefit From Machine Learning? - 0 views

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    Now, we already use these technologies in our day-to-day lives. Think of Alexa, Google Home, and Siri. All these personal assistants are developed using the concepts of artificial intelligence and machine learning. While these are still extreme examples of months of hard work, we have simpler implementations of AI and ML too. Amazon's recommendation bar, for instance. Based on your buying patterns and recent searches, Amazon creates a recommended list for you to find what you are looking for sooner than later.
Jemone Paul

Global Demand Planning Software Market Shares by Players: JDA Software Group, Blue Ridg... - 0 views

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    Demand Planning Software Market report study highlights: A detailed look at the global Demand Planning Software Industry The report analyzes the global Demand Planning Software market and provides its stakeholders with significant actionable insights The report has considered all the major developments in the recent past, helping the users of the report with recent industry updates
melvinahebert

Barclays To Host Blockchains Hackathon To Assist Contracts Processing In Derivatives Ma... - 0 views

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    Barclays, the U.K. banking behemoth, is challenging Barclays To Host Blockchains Hackathon developers to assist refurbish the worldwide derivatives market next month at a hackathon. Disclosed to the media this week, DerivHack will take place at Barclays' Rise accelerator spaces at the same time in New York and London on September 20 and 21, 2018. The ISDA (International Swaps and Derivatives Association), Thomson Reuters, and Deloitte are co-sponsoring the hackathon.
Joan Vance

The Literacy Web at The University of Connecticut Homepage - 0 views

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    There is so much information on this site. It gives links to literacy standards for each grade, links for lesson plans, literature, professional development, integrating technology and so much more.
Jessica Bloom

Wired 14.12: The Secret World of Lonelygirl - 0 views

  • You make movies for the big screen, sitcoms for TV, and something else entirely for the Internet.
    • dracmere
       
      He makes a good point. You have to make something to fit the media medium you are making it for. In terms of writing you wouldn't write a poem for a whole book, unless it was a really long poem.
  • He wanted to create shows in which the line between reality and fiction is blurred, where viewers can correspond with the characters and actually become involved in the story by posting their own videos.
    • dracmere
       
      This is an interesting idea that I think internet users will love. Being able to finally interact with what you are watching instead of shouting at the TV with no results is something everybody can enjoy.
  • "It's a new medium. It requires new storytelling techniques.
    • sunflower123
       
      The more I kept reading this article the more I undertand, from the beginning I was just kind of freaked out that people could make this huge reality show on the web and it could be fake.
    • vanamb16
       
      this is true....i mostly watch tv shows online now b/c i miss them on their regular air times. people are so involved in the net now that they would probably embrace a web-based show.
    • haines64
       
      This is a really important point to realize. In this course, we continually talked about how writing technologies are constantly changing. The storytelling mediums are going to continue to change. For example, this is why so many people watch TV shows online. It'll be interesting to see how mainstream this idea becomes in the near future.
  • ...22 more annotations...
  • Beckett tried to explain to the executive that the central theme of online entertainment was interactivity, as opposed to the passivity of television.
    • maureen
       
      To me, this is an example of the cultural lag most of us are experiencing. Executives, typical of the white male dominating elites, are not ready to embrace this new video storytelling technology. Blurring the lines between reality and fiction is groundbreaking storytelling. We participate in interactive video games via our computers, why not interactive storytelling. Again, this whole concept to me is absolutely brillant!
  • each portal wanted the series to stream on its site only.
  • Unlike television, where writers sit in a room and come up with a single script, the Lonelygirl15 team comes up with a general plotline and then sends its writer-directors out to produce independent but interconnected videos. All the characters, in essence, have their own show.
    • maureen
       
      Collaborative video storytelling.....who would have thought!
  • It's enough to keep the operation afloat until they can find a way to take serialized online entertainment to the next level.
  • The exec responded by walking them through his fall lineup and pointing out that the network's Web site had great supplemental video material for the season's upcoming shows.
    • mccrar25
       
      I think that Beckett is on to something, but the TV world just isn't ready for it yet. I think that we may see shows similar to "Lonelygirl" soon, because people want to be involved and participate in what they watch. Why do you think that shows such as Dancing with the Stars and American Idol are so popular? It's because everyone gets to be their own judge in a way. Also, they develop "relationships" with the contestants. They want their favorite singer to win or their least favorite to get booted off. Successful shows such as these are highly interactive.
  • If it couldn't be shared – if hard borders were put around it – how different was it from TV?
    • mccrar25
       
      I think that this feature is what made so many people interested in it before, and led them to be currently interested. There were no boundaries with this show. It's creators were free to do whatever they wanted with the show. This is part of what made it different from an ordinary television show.
    • daydreamr97
       
      So, Internet as a writing space remediates early TV as a writing space, which was at the time remediating radio as a writing space. Only later did innovations for each particular space come to exist.
  • The way the networks look at the Internet now is like the early days of TV, when announcers would just read radio scripts on camera.
  • f it couldn't be shared – if hard borders were put around it – how different was it from TV?
  • If it couldn't be shared – if hard borders were put around it – how different was it from TV? If this was going to be the first successful Internet TV show, they felt it needed to embrace the medium
    • daydreamr97
       
      It must have been a tough choice for the creators to trade a deal for the freedom to screen their shows wherever they want, but it only makes sense. The designed the series for a writing space that was based on sharing, so signing exclusively with a website would defeat the point.
  • Flinders can't write and film them all, so new writer-directors have been hired and paired with actors playing the new characters.
    • daydreamr97
       
      Interestingly enough, while this separate collaboration doesn't happen in TV or film, it does happen with longer book series. For example, Star Wars books are authorized by George Lucas but written by multiple people. Sometimes single series within that larger group are written by different authors.
  • What's needed, he says, is content that's built specifically for the Web. It doesn't need to be lit like a film – that would make it feel less real.
    • daydreamr97
       
      Oddly enough, this idea contradicts the remediation theory. Instead of saying, "it's like film, only [insert difference here]," they're saying it's unike film.
  • Beckett tried to explain to the executive that the central theme of online entertainment was interactivity, as opposed to the passivity of television.
    • butler09
       
      There's a big difference here before the standard of television and today's internet. Interativity is a lot more involving, and a person can grow more emotionally attached as opposed to the "passivity of television." Emotional attachment equals addicted viewership, which equals popularity and success of the show. It's really an ingenious new medium for the entertainment industry to consider.
    • Jessica Bloom
       
      I do not thing it's a good idea to blur reality and fiction. As we saw in "A Rape in Cyberspace," problems arise when you mix VR and RL.
  • 9 Unlike television, where writers sit in a room and come up with a single script, the Lonelygirl15 team comes up with a general plotline and then sends its writer-directors out to produce independent but interconnected videos. All the characters, in essence, have their own show.
    • butler09
       
      That's an interesting concept to consider when you think about it. By having separate vlogs, you're able to give separate points on view on different "issues" going on in the characters lives, and it makes the audience feel like they can relate even better. Some movies give you the first-person-point of view, so you know exactly what one person is thinking (like Bree), but you don't know the mind of the other characters (like Daniel). By giving them their own "spotlight," the viewers can form a greater attachment and interest in the stories presented.
  • 13 They don't have a big TV deal, or even a big Internet deal, but they're convinced that what they're doing is important anyway. And they're still here, in Flinders' bedroom. Rose leaps onto the bed and jumps up and down.
    • butler09
       
      Even after people realized that the story was fictional, they still retained their viewership, and that really testifies to the success they had. But even then, Beckett and Flinders didn't choose to "sell out" on the idea; they've kept it as they intended it, and I think that's a pretty important thing to observe. They didn't try to modify it to fit onto the big screen so that they could earn even more money from it.
  • This Web series not only looks different, it's made differently than other filmed entertainment.
  • They don't have a big TV deal, or even a big Internet deal, but they're convinced that what they're doing is important anyway.
  • outing benefited from the publicity surge and pushed a few of Lonelygirl15's clips close to the million-viewer mark.
    • haines64
       
      I guess any publicity can be good publicity.
  • Emails flooded in – Amanda now responds to roughly 500 a day. The show has a reliable viewership of 300,000 per video, and the team posts two, sometimes more, each week.
    • Danielle Rabello
       
      It didn't seem to matter whether she was real or not in the end. People wrote to her and contacted her regardless, and now she i watched more than ever. People become angered at being tricked, but fascinated all at once.
  • supplemental material is boring.
    • anonymous
       
      I don't think it has to be boring. If you are really creative you can make it interesting.
    • Melissa Foster
       
      The concept that this is a whole new form of entertainment seems totally spot on. People treat YouTube differently than they do television. It kind of seems like an evolved reality show phenomenon.
    • Bianca Pieloch
       
      It wil soon blow up. Everything starts out small-if they get enough views it will go big sooner than later.
broder07

Writing Spaces - 0 views

shared by broder07 on 03 Mar 08 - Cached
  • When I write--text or hypertext, fiction or theory--I must set aside a certain space in which to work. I use the word "space" here to group several kinds of space: physical, temporal, and cognitive. The writing space is not merely a desk or office where I keep my manuscripts and disks and pens and computer. It is also a space of time set aside from day to day life: from my job, from my wife, from all people and activities other than the work, the writing. But all the time and (physical) space in the world would be to no avail if I could not set aside one further space, a kind of internal solitude--a meditation perhaps--to which I turn to recapture the vision I had when last I wrote, or to see what lies ahead. This space is a little hard to describe, but it is there that writing, as I have quoted Walter Ong elsewhere, transforms human consciousness
    • broder07
       
      Someone's opinion pertaining to writing spaces.
  • I use the term "writing space" not just because I find it apt, but on purpose to augment the ways in which Jay David Bolter uses it in Writing Space: The Computer, Hypertext, and the History of Writing. Bolter uses the term in at least three ways, all developed out of his initial concentration, the literal writing space,"the physical and visual field defined by a particular technology of writing": the papyrus, the page, the computer screen (Bolter 1991, 11)
    • broder07
       
      Mentions Bolter's Writing Space: The Computer, Hpertext, and the History of Writing.
Laura DePamphilis

4.01: Who Am We? - 0 views

  • What has she found? That the Internet links millions of people in new spaces that are changing the way we think and the way we form our communities. That we are moving from "a modernist culture of calculation toward a postmodernist culture of simulation." That life on the screen permits us to "project ourselves into our own dramas, dramas in which we are producer, director, and star.... Computer screens are the new location for our fantasies, both erotic and intellectual. We are using life on computer screens to become comfortable with new ways of thinking about evolution, relationships, sexuality, politics, and identity." Turkle's own metaphor of windows serves well to introduce the following samplings from her new book. Those boxed-off areas on the screen, Turkle writes, allow us to cycle through cyberspace and real life, over and over. Windows allow us to be in several contexts at the same time - in a MUD, in a word-processing program, in a chat room, in e-mail. "Windows have become a powerful metaphor for thinking about the self as a multiple, distributed system," Turkle writes. "The self is no longer simply playing different roles in different settings at different times. The life practice of windows is that of a decentered self that exists in many worlds, that plays many roles at the same time." Now real life itself may be, as one of Turkle's subjects says, "just one more window."
    • Bill Wolff
       
      I really like how Turkle is setting up her discussion here. The windows metaphor is a wonderful move into the discussion of how different spaces encourage/result in multiple representations of identity. Though published in 1996, we can see this today in Facebook, MySpace, and LinkedIn spaces, as well as how and where we blog.
  • ender-swapping on MUDs is not a small part of the game action. By some estimates, Habitat, a Japanese MUD, has 1.5 million users. Habitat is a MUD operated for profit. Among the registered members of Habitat, there is a ratio of four real-life men to each real-life woman. But inside the MUD the ratio is only three male characters to one female character. In other words, a significant number of players, many tens of thousands of them, are virtually cross-dressing.
    • dracmere
       
      People do this on current online games such as Everquest and World of Warcraft
  • G ender >
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  • In the games in the Sim series (SimCity, SimLife, SimAnt, SimHealth), you try to build a community, an ecosystem, or a public policy. The goal is to make a successful whole from complex, interrelated parts. Tim is 13, and among his friends, the Sim games are the subject of long conversations about what he calls Sim secrets. "Every kid knows," he confides, "that hitting Shift-F1 will get you a couple of thousand dollars in SimCity." But Tim knows that the Sim secrets have their limits. They are little tricks, but they are not what the game is about. The game is about making choices and getting feedback. Tim talks easily about the trade-offs in SimCity - between zoning restrictions and economic development, pollution controls and housing starts.
    • sunflower123
       
      Not only are these games fun and help you to escape from your daily stressful activities of life to a fun world where you can create whatever you feel makes you happy for that day. But it also teachs you about being apart of your community, how to spend money and being apart of the ecosystem, setting goals for yourself and making smart choices while recieving positive feedback. And what can be better then learning while having fun doing it?
    • coffma46
       
      This is true that during adolescence, relationships do come rapidly without notice. The virtual space for adolescence does become intense and scary at times that the person may not realize what has been going on.
  • Relationships during adolescence are usually bounded by a mutual understanding that they involve limited commitment. Virtual space is well suited to such relationships; its natural limitations keep things within bounds. As in Thomas Mann's The Magic Mountain, which takes place in the isolation of a sanatorium, relationships become intense very quickly because the participants feel isolated in a remote and unfamiliar world with its own rules. MUDs, like other electronic meeting places, can breed a kind of easy intimacy. In a first phase, MUD players feel the excitement of a rapidly deepening relationship and the sense that time itself is speeding up. "The MUD quickens things. It quickens things so much," says one player. "You know, you don't think about it when you're doing it, but you meet somebody on the MUD, and within a week you feel like you've been friends forever."
    • Aaron D
       
      I scary to think how on point this really is. I myself figure to be a less technology influenced person. But when I sit back I am sharper, I rely, and inovate self-efficiantcy due to these "windows."
  • People accept the idea that certain machines have a claim to intelligence and thus to their respectful attention. They are ready to engage with computers in a variety of domains. Yet when people consider what if anything might ultimately differentiate computers from humans, they dwell long and lovingly on those aspects of people that are tied to the sensuality and physical embodiment of life. It is as if they are seeking to underscore that although today's machines may be psychological in the cognitive sense, they are not psychological in a way that comprises our relationships with our bodies and with other people. Some computers might be considered intelligent and might even become conscious, but they are not born of mothers, raised in families, they do not know the pain of loss, or live with the certainty that they will die.
    • anonymous
       
      This comment is extremely interesting because I always thought that machines like computers are psychological in the sense that they comprises our relationships. Computers are the very things that can destroy and built relationship based on the idea that computers allow us to be intrapersonal and interpersonal
  • What is virtual gender-swapping all about? Some of those who do it claim that it is not particularly significant. "When I play a woman I don't really take it too seriously," said 20-year-old Andrei. "I do it to improve the ratio of women to men. It's just a game." On one level, virtual gender-swapping is easier than doing it in real life. For a man to present himself as female in a chat room, on an IRC channel, or in a MUD, only requires writing a description. For a man to play a woman on the streets of an American city, he would have to shave various parts of his body; wear makeup, perhaps a wig, a dress, and high heels; perhaps change his voice, walk, and mannerisms. He would have some anxiety about passing, and there might be even more anxiety about not passing, which would pose a risk of violence and possibly arrest. So more men are willing to give virtual cross-dressing a try. But once they are online as female, they soon find that maintaining this fiction is difficult. To pass as a woman for any length of time requires understanding how gender inflects speech, manner, the interpretation of experience. Women attempting to pass as men face the same kind of challenge.
    • Kelly Burns
       
      I think it is very bizarre that people actually do gender-swapping and play a different role. It is crazy that people can go home and act like they are a different gender.
  • A 21-year-old college senior defends his violent characters as "something in me; but quite frankly I'd rather rape on MUDs where no harm is done." A 26-year-old clerical worker says, "I'm not one thing, I'm many things. Each part gets to be more fully expressed in MUDs than in the real world. So even though I play more than one self on MUDs, I feel more like 'myself' when I'm MUDding." In real life, this woman sees her world as too narrow to allow her to manifest certain aspects of the person she feels herself to be. Creating screen personae is thus an opportunity for self-expression, leading to her feeling more like her true self when decked out in an array of virtual masks.
    • Laura DePamphilis
       
      I think this is really spooky and weird that people try to be different people and act crazy than what they would normally do in real life. That comment on "rather raping on MUDS" is just horrible to me. Even though he says "there is no harm done" it is still gross to me that people think like that. Just because it is on the computer and not the real world, its wrong to me. I can see how people like to act like differnt people towards MUDS, and can allow their "self" to be expressed, but I think some people get way too wrapped up in this sort of virtual world.
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    technology and people
Lauren Mecum

Nintendo's Profit Hits Record High - New York Times - 0 views

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    It is interesting to see how money and gaming are connected with the new technology that is being developed. So many people are spending so much time in vitual worlds. How far is technology going to take us?
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    an article about how Nitendo's profits and name is bigger than ever due to the game system the Wii. It talks baout their worth and their plans for the future.
haines64

Developing a Teaching Portfolio - 0 views

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    Lots of information on types of portfolios and creating effective ones. Of particular interest are the sections on how to write important aspects of teaching portfolios, such as a philosophy statement and rationale for materials.
Jennifer Dougherty

Education World ® Professional Development Center: Total Reader - 0 views

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    This article highlights the total reader program. This program assesses student reading comprhenision and overall reading levels using a lexicon. The system generates reports that the student, the teacher, and administrators can use to determine overall success and improvement
Jennifer Dougherty

Education World ® Professional Development Channel: Cathy Puett Miller: Integ... - 0 views

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    This article stresses the importance of literacy across curriculum content
Jemone Paul

Global Construction software Market Development and trends, innovations, CAPEX cycle an... - 0 views

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    Construction software Market report covers forecast and analysis for the construction software market on a global and regional level. The study provides historic data from 2016 to 2019 along with a forecast from 2020 to 2026 based on revenue (USD Million). The study includes drivers and restraints for the construction software market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the construction software market on a global as well as regional level.
Jemone Paul

Global Agricultural AI Market Size, Comprehensive Analysis, Development Strategy, Futur... - 0 views

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    Agricultural AI Market report is a comprehensive study providing a detailed analysis of the agricultural AI market. The report defines the type of agricultural AI along with its application in various industry verticals with reference to various regions and major countries. Further, the study has identified and studied all the major players operating in the global agricultural AI market space and equated based on various parameters such as market revenue, annual sales volume, historical growth rate, and business strategies. Based on all these insights, the global agricultural AI market report recommends a business strategy for the current market participants to strengthen their market positions. Moreover, the report also suggests a market entry strategy for the new market entrants.
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