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Invisibility carpet cloak can hide objects from visible light - 0 views

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    (PhysOrg.com) -- Most of the invisibility cloaks that have been demonstrated to date conceal objects at frequencies that are not detectable by the human eye. Designing invisibility cloaks that can conceal objects from visible light has been more challenging due to the strict material requirements. But in a new study, researchers have fabricated a carpet cloak that can make objects undetectable in the full visible spectrum.
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Quantum snooper could make positive ID from one photon - tech - 19 May 2010 - New Scien... - 0 views

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    It could be the ultimate snooping tool: a single photon that can identify objects without interacting with them. So say a group of physicists who have developed a way to detect the presence of a known object without seeing it.
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New Scientist TV: Giant 3D loom weaves parts for supercar - 0 views

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    It's a sports car few people will be able to get their hands on. In production since last December, only 500 Lexus LFAs will be produced and they were already sold out in early June 2010 (see photo below). But it's not just its top speed of 325 kilometres per hour that's attracting buyers. The car is being used as a test bed for newly-designed parts made from carbon fibre and plastic. Compared to steel or aluminium, it makes the car stronger and lighter but producing these components is much more time-consuming: only one car is currently being assembled per day. One of the key technologies being used is a high-tech circular loom, guided by lasers, that can weave 3D objects (see video above). The machine's futuristic design attracted lots of media attention two years ago, but the video was pulled for fear it would expose company secrets. Now Lexus is revealing how the loom is being used to create complex 3D parts with varying thicknesses and curved shapes. For example, it can create roof rails by weaving fibres around a core, two layers at time, until twelve layers later a hollow roof rail is produced. The piece can then be moulded and injected with resin to create the finished part. The machine was also used to create the car's chassis and front pillars as well as the steering wheel.
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Tactile technology guaranteed to send shivers down your spine | KurzweilAI - 0 views

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    Surround Haptics, a new tactile technology developed at Disney Research, Pittsburgh (DRP) in collaboration with Carnegie Mellon University, makes it possible for video game players and film viewers to feel a wide variety of sensations, from the smoothness of a finger being drawn against skin to the jolt of a collision. The technology is based on rigorous psychophysical experiments and new models of tactile perception. The technology will enhance a high-intensity driving simulator game developed in collaboration with Disney's Black Rock Studio. With players seated in a chair outfitted with inexpensive vibrating actuators, Surround Haptics will enable them to feel road imperfections, objects falling on the car, skidding, braking and acceleration; and experience ripples of sensation when cars collide. They will also experience jumping, flying, falling, shrinking or growing, of bugs creeping on their skin, the researchers said. The DRP researchers have accomplished this feat by designing an algorithm for controlling an array of vibrating actuators in such a way as to create "virtual actuators" anywhere within the grid of actuators. A virtual actuator can be created between any two physical actuators; the user has the illusion of feeling only the virtual actuator, the researchers said. As a result, users don't feel the general buzzing or pulsing typical of most haptic devices today, but can feel discrete, continuous motions such as a finger tracing a pattern on skin. Disney is demonstrating Surround Haptics Aug. 7-11 at the Emerging Technology Exhibition at SIGGRAPH 2011, the International Conference on Computer Graphics and Interactive Techniques in Vancouver, B.C.
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Safer robots will improve manufacturing | KurzweilAI - 0 views

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    Robots have been considered too unpredictable and dangerous to work alongside humans in factories, but improved technologies for artificial sensing and motion are leading to a new wave of safer robots. Last winter, NASA sent a humanoid robot dubbed Robonaut 2 (R2) to the International Space Station. R2, which has only a torso, sophisticated arms and fingers, and a head full of sensors, jointly developed by NASA and General Motors under a program to create a robot that could operate safely alongside humans. R2 uses a popular robotics technology called series elastic actuators in its joints. The actuators have an elastic spring component between the motor and the object the robot has to pick up. The actuators help the robot detect and control the force of its own movements. R2 is also covered in soft material in case of accidental collisions, and its head contains cameras so it can keep track of its human colleagues. In June, President Obama announced a $500 million federal investment in manufacturing technology (including $70 million for robotics). It represents another step in developing robots that can assist with repetitious or physically stressful assembly-line tasks without posing a safety risk.
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