Contents contributed and discussions participated by Kimberly Hayworth
A Quality Scorecard for the Administration of Online Education Programs | The Sloan Con... - 0 views
The Sloan Consortium - Google+ - 0 views
Lost Garden: What are game mechanics? - 1 views
Coop First: how non-zero-sum games are reshaping our digital landscape - 1 views
Gamification 101: Design the Player Journey - 0 views
G4C Toolkit - 2 views
FabLab@School | Transformative Learning Technologies Lab - 1 views
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"What's a FabLab@School? A FabLab is a low-cost digital workshop equipped with laser-cutters, routers, 3D scanners, 3D milling machines, and programming tools, where you can "make almost anything." There are over 50 FabLabs around the world, open to local inventors, small businesses, and garage entrepreneurs.The FabLab concept was created by Prof. Neil Gershenfeld at MIT. Despite the potential impact of FabLabs in education, they are mostly focused on adults, entrepreneurship, and product design. The FabLab@School, created by Prof. Paulo Blikstein at Stanford University is a new type of digital fabrication lab especially designed for schools and children, with several special characteristics. "
Transformative Learning Technologies Lab - 1 views
Using Multiple Course Evaluations to Engage and Empower Your Students and Yourself | Fa... - 0 views
End-of-Course Evaluations: Making Sense of Student Comments | Faculty Focus - 0 views
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