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Kimberly Hayworth

Law and Policy Lab « Stanford Lawyer - 0 views

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    "They are part of Stanford Law School's new Law and Policy Lab, a growing collection of small-group practicums that match experienced faculty and student teams with actual clients-many from federal, state, or local government. The only program of its breadth and depth at a law school, the Policy Lab is tackling real-world challenges ranging from tax code reform to childhood obesity to wildlife trafficking, with students gaining valuable experience in policy analysis where lawyers often contribute but law schools offer little to no preparation. Students in Weisberg's practicum have been immersed in research during the winter and spring quarters, looking at everything from existing state and federal laws, Fourth Amendment cases, the technology itself, and more. "
Kimberly Hayworth

The Current and Future State of Higher Education - 0 views

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    "Speakers: Malcolm Brown, Director, EDUCAUSE Learning Initiative Andy Calkins, Deputy Director, Next Generation Learning Challenges George Siemens, Associate Director, Technology Enhanced Knowledge Research Institute, Athabasca University Date: November 20, 2012 Time: 1:00-2:00 p.m. ET (UTC-5); convert to your time zone Topic: This free hour-long webinar, "The Current and Future State of Higher Education," will outline an open online course, conducted in fall 2012, that evaluated the change pressures that face universities and the opportunities that can help universities prepare for the future state of higher education."
Kimberly Hayworth

Challenging the Notion of Learning Styles | Faculty Focus - 0 views

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    "The myth of learning styles. Change,"
Kimberly Hayworth

Gamification | Coursera - 0 views

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    Gamification Kevin Werbach University of Pennsylvania (on Coursera) Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively."
Kimberly Hayworth

Learning Principles - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 1 views

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    "ecific goal or criterion, targets an appropriate level of challenge, and is of sufficient quantity and frequency to meet the performance criteria. Practice must be coupled with feedback that explicitly communicates about some aspect(s) of students' performance relative to specific target criteria, provides information to help students progress in meeting those criteria, and is given at a time and frequency that allows it to be useful."
Kimberly Hayworth

7 Things You Should Know About Competency-Based Education | EDUCAUSE.edu - 0 views

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    "Abstract Competency-based education (CBE) awards academic credit based on mastery of clearly defined competencies. CBE replaces the conventional model in which time is fixed and learning is variable with a model in which the time is variable and the learning is fixed. CBE is built around clearly defined competencies and measurable learning objectives that demonstrate mastery of those competencies. Measuring learning by competency is not new, but various challenges facing higher education, combined with new models and technologies, have brought a new focus on CBE. A growing number of competency-based programs have been developed at all levels of instruction. CBE capitalizes on the potential of online learning, enabling new models that can reduce both the cost and time needed to earn credentials while better preparing students for their professional lives. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues."
Kimberly Hayworth

Universities Partner on iPad-Based Degree Program -- Campus Technology - 1 views

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    "Why Wearables Are the New Gateways to Human Knowledge"
Kimberly Hayworth

What Is Design Thinking? | Edutopia - 0 views

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    Design Thinking for Educators Workshop Edutopia, IDEO and Riverdale Design Thinking is an approach to addressing challenges in a thoughtful and fun way, where you get to apply the 4Cs -- collaboration, creativity, critical thinking, and communication -- to your own work as you develop new solutions for your classroom, school, and community.
Paul Beaufait

Will active learning be possible if colleges have physically distanced classrooms this ... - 0 views

  • If college leaders mandate in-person instruction on a campus where physical distancing is, appropriately, required, Heard said in the interview, "I am somewhat concerned that the physical challenges may discourage some faculty members to the point where they just lapse back into lecture mode … Not out of conviction that that's the best thing for learning, but just because they're too discouraged."
  • at six feet, we’re not going to be able to deliver the active learning environment we promise to all of our students, at the same time, for the whole semester. "We’ll (probably? almost certainly?) be able to do a better job of it online. If we communicate the decision effectively
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