The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games.
...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
"They are part of Stanford Law School's new Law and Policy Lab, a growing collection of small-group practicums that match experienced faculty and student teams with actual clients-many from federal, state, or local government.
The only program of its breadth and depth at a law school, the Policy Lab is tackling real-world challenges ranging from tax code reform to childhood obesity to wildlife trafficking, with students gaining valuable experience in policy analysis where lawyers often contribute but law schools offer little to no preparation.
Students in Weisberg's practicum have been immersed in research during the winter and spring quarters, looking at everything from existing state and federal laws, Fourth Amendment cases, the technology itself, and more. "