"Paulo Blikstein http://paulo.blikstein.com is Assistant Professor at Stanford University School of Education http://tltl.stanford.edu. Blikstein's research focus on how new technologies can deeply transform the learning of science, engineering, and mathematics. He creates and researches cutting-edge technologies for use in inner-city schools, such as computer modeling, robotics, and rapid prototyping, creating constructionist learning environments in which children learn science and mathematics by building sophisticated projects and devices. A recipient of the prestigious NSF Early Career Award, Blikstein holds a PhD. from Northwestern University, an MSc. from the MIT Media Lab, and a B.S. in Metallurgical Engineering from the University of São Paulo."
"Khan Academy founder Sal Khan, former Chancellor of New York Public Schools and an EVP at News Corp., as well as Udacity co-founder Sebastian Thrun. The panel talked about the future of education and how the intersection of technology and learning will change the space. "
"An intelligent tutoring system is computer software designed to simulate a human tutor's behavior and guidance. Because these systems are able to interpret complex student responses and can learn as they operate, they are able to discern where and why a student's understanding has gone astray and to offer hints to help the student understand the material at hand. Intelligent tutors provide many of the benefits of a human tutor to very large numbers of students. Intelligent tutoring systems can also provide real-time data to instructors and developers looking to refine teaching methods."
The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games.
...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.