Gamification in Education - 3 views
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tvisco on 22 Feb 15This quiz identifies the role you like to play in games as killer, socializer, explorer, or adventurer.
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Jane McGonigal wrote "Reality is Broken," a book that proposes that we aren't utilizing the power of games to the fullest such as solving world problems like oil crisis or water shortages. She's definitely entertaining. Her TED Talk on this page is worth checking out. www.janemcgonigal.com
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http://gamifi-ed.wikispaces.com/ This site collects "serious games" tested by students an educators. Their goal is games that really teach something but use the motivating power of games.
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This site lists all the ways that games get people interested in playing them. It's meant for game designers but it's interesting in it's own right and taps into motivational behavior. http://badgeville.com/wiki/Game_Mechanics
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https://www.youtube.com/watch?v=CeexDmpWeOQ A video on why to use games in higher education.
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https://www.youtube.com/watch?v=vnvHdjGjfjI A video on why to use games in elementary education.
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The question I have is how to integrate the games out there into the curriculum. I think it's hard to do because with limited teaching time, taking time to play a game without having a good basis in content feels frivolous. And yet by the time students understand the content, there may not be time for games. The games out there might not match the content being taught very well.
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This article discusses the need to harness the motivational and addictive power of games in teaching. However, my question is how to integrate games into curriculum. Many games don't involve the curriculum being taught or only cover it superficially. How do you use games in the classroom? If you don't, why not?
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There's a real need for technology experts at schools to do more than reboot stalled operating systems and hook up new mice. Finding viable programs in the sea of options out there is one of them. One of my teacher friends seems to just use whatever sites, games, applications she can find willy nilly. She's happy to try anything. Her students do well but I wonder how random it is. It'd be nice to plan something that had progression to it and made more connections. I know she doesn't have time or money to spend on finding truly great programs and believes that trying them out and discarding them if need be is good enough.