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Contents contributed and discussions participated by Sean Getchell

Sean Getchell

10 Specific Ideas To Gamify Your Classroom - - 5 views

  • Games are one motivator that almost all kids are responsive to. Many teachers have had the experience of asking students to stop playing games such as Angry Birds during class. However, it can be rationalized that games can be a very strong motivator for students when the same game elements are applied in an educational context.
    • Sean Getchell
       
      As a teacher, have you ever tried to incorporate any gamification techniques? If so, how were they received?
  • Like in video games, students should be allowed second chances. When a challenge is failed in a video game, users are able to learn from their mistakes, try again, and succeed. The same concept can be applied to the classroom, as students should be able to try an assignment, either succeed or fail, and try again. Students who succeed right away have the choice to either move on to a new challenge, or try to raise their score.
    • Sean Getchell
       
      While I understand wanting to teach students responsibility and that they need to get their work done in a timely fashion, I can also see the benefit to giving students multiple opportunities to try certain assignments that they may have difficulty with. Do you think this is something you might try? If not, why not? I can see this from both sides of the coin, so I wanted to get your thoughts on the matter.
  • In games, users usually have levels or progress bars that indicate how well they are doing in the game. Gamified classrooms can implement similar elements which indicate how far along students are, and how close they are to reaching the next level. Instead of issuing grades or percentages, teachers can either issue progress bars to students, or allow them manage their own. With each completed assignment, test, or project, a certain amount of points can be added to their progress bar, bringing them closer to reaching the next level.
    • Sean Getchell
       
      How do you let students know their progress in a course? Is it just a grade? Or is there a creative way you keep them interested in progression through the course? What is a gamification technique you would like to try in your own classroom?
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    How many have you have tried to incorporate gamification techniques in your classroom? Have they been successful? Please describe your experience, and how do you think you could improve your initial attempt?
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