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Best AI Companies in Pune Artificial intelligence(AI) Augmented Reality(AR)and Virtual Reality(VR)

started by ai_ar_services on 08 Feb 22
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    Benefits of Virtual Reality


    Virtual Reality is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. The world of VR can be divided into two sections, namely, immersive VR and text-based networked VR immersive VR changes your view when you move your head. While both VRs are appropriate for training, Cyberspace is preferred for distance learning. In some cases, these two types are even complementary to each other.



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    In essence, VR allows users to consume content in a more immersive environment that creates an emotional connection and stays with them for a long time opening the chance for a myriad of benefits. One such example is when virtual reality is used extensively in education because it has the ability to inspire students’ creativity and spark their imaginations which can motivate them to explore new academic interests. VR in education also helps struggling students to understand difficult academic concepts. For example, through VR, geometry students can check out 3D geometric forms from multiple perspectives; they can rotate a shape to see it from different angles and even view it from the inside. The benefits of virtual reality in education go beyond academics as well to include cultural competence, the ability to understand another person’s culture and values—an important skill in today’s interconnected global society. For example, a virtual reality field trip to other parts of the world, whether it be Peru or China, exposes students to cultures other than their own. VR has also managed to shape Entertainment and gaming massively where unique gaming experiences are not possible without such platforms. Here people can immerse in a 3D virtual reality entertainment environment and interact with each other during a game. More importantly, the social aspect of gaming has become an integral part of a game that transformed it into a place where people can hang out in chat rooms. Walking around in Guild Halls to talk with other Wow gamers instead of actively playing—that is what gaming social VR platforms are about. VR entertainment includes also virtual galleries, theatres, cinemas, theme parks, museums. Now it is even possible to touch untouched museum exhibits via VR tools. Such renowned sculptures, like Head of Nefertiti or David by Michelangelo, have already been replicated in virtual space. You could touch it with gloves that are able to represent different materials, furthermore, allow receiving haptic feedback. That is a brand new experience for blind and visually impaired people.


     


     

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